reviews + test
This commit is contained in:
@@ -47,6 +47,79 @@
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- tool: Welding
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doAfter: 2
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- node: glass
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entity: WindoorAssembly
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edges:
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- to: wired
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conditions:
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- !type:EntityAnchored { }
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steps:
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- material: Cable
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amount: 5
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doAfter: 1
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- to: assembly
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conditions:
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- !type:EntityAnchored
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anchored: false
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completed:
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- !type:SpawnPrototype
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prototype: SheetGlass1
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amount: 5
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- !type:DeleteEntity { }
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steps:
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- tool: Screwing
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doAfter: 2
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- node: wired
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entity: WindoorAssembly
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edges:
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- to: electronics
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tag: DoorElectronics
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store: board
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name: "door electronics circuit board"
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: "door_electronics"
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doAfter: 1
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- to: glass
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 5
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steps:
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- tool: Cutting
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doAfter: 1
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- node: electronics
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entity: WindoorAssembly
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edges:
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- to: windoor
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tool: Screwing
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doAfter: 2
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- node: windoor
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entity: Windoor
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edges:
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- to: wired
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conditions:
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- !type:EntityAnchored {}
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- !type:AirlockBolted
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value: false
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- !type:WirePanel {}
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- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
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container: board
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completed:
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- !type:EmptyAllContainers {}
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steps:
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- tool: Prying
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doAfter: 1
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- node: assemblySecure
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entity: WindoorAssemblySecure
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actions:
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@@ -73,43 +146,12 @@
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- tool: Welding
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doAfter: 10
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- node: glass
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entity: WindoorAssembly
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edges:
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- to: wired
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conditions:
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- !type:EntityAnchored { }
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completed:
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- !type:SetLayerVisibility
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layer: 1
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value: true
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steps:
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- material: Cable
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amount: 5
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doAfter: 1
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- to: assembly
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conditions:
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- !type:EntityAnchored
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anchored: false
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completed:
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- !type:SpawnPrototype
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prototype: SheetGlass1
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amount: 5
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- !type:DeleteEntity { }
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steps:
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- tool: Screwing
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doAfter: 2
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- node: glassSecure
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entity: WindoorAssemblySecure
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edges:
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- to: wiredSecure
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conditions:
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- !type:EntityAnchored { }
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completed:
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- !type:SetLayerVisibility
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layer: 2
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value: true
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steps:
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- material: Cable
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amount: 5
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@@ -127,35 +169,13 @@
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- tool: Screwing
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doAfter: 4
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- node: wired
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entity: WindoorAssembly
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edges:
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- to: electronics
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tag: DoorElectronics
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store: board
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name: "door electronics circuit board"
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: "door_electronics"
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doAfter: 1
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- to: glass
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 5
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steps:
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- tool: Cutting
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doAfter: 1
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- node: wiredSecure
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entity: WindoorAssemblySecure
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edges:
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- to: electronicsSecure
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conditions:
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- !type:EntityAnchored {}
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- !type:EntityAnchored { }
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steps:
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- tag: DoorElectronics
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store: board
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@@ -173,16 +193,6 @@
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- tool: Cutting
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doAfter: 3
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- node: electronics
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entity: WindoorAssembly
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edges:
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- to: windoor
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tool: Screwing
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doAfter: 2
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- node: electronicsSecure
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entity: WindoorAssemblySecure
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edges:
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@@ -193,23 +203,6 @@
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- tool: Screwing
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doAfter: 4
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- node: windoor
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entity: Windoor
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edges:
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- to: wired
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conditions:
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- !type:EntityAnchored {}
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- !type:AirlockBolted
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value: false
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- !type:WirePanel {}
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- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
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container: board
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completed:
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- !type:EmptyAllContainers {}
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steps:
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- tool: Prying
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doAfter: 1
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- node: windoorSecure
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entity: WindoorSecure
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edges:
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@@ -207,7 +207,7 @@
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description: It opens, it closes, and you can see through it!
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icon:
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sprite: Structures/Doors/Windoors/windoor.rsi
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state: assembly
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state: closed
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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@@ -224,7 +224,7 @@
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description: It opens, it closes, and you can see through it! This one looks tough.
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icon:
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sprite: Structures/Doors/Windoors/windoor.rsi
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state: assembly
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state: closed
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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