Add limited-reagent dispensers (#23907)
* Add limited-reagent dispensers * Add empty versions for all dispensers * Fix lint * Set initial window size so all buttons are visible * Simplify logic, add parenthesis * Use localized name for initial labels * Adjust button style * Avoid touching items before MapInit * Remove pre-labeling * Reduce diff * Clean up YAML * Fix test * Really fix test * Document * Adjust based on review * Add labels for obnoxiously long bottles --------- Co-authored-by: AWF <you@example.com>
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@@ -8,7 +8,7 @@ namespace Content.Shared.Chemistry
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/// </summary>
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public sealed class SharedReagentDispenser
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{
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public const string OutputSlotName = "beakerSlot";
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public const string OutputSlotName = "ReagentDispenser-beakerSlot";
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}
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[Serializable, NetSerializable]
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@@ -25,11 +25,11 @@ namespace Content.Shared.Chemistry
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[Serializable, NetSerializable]
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public sealed class ReagentDispenserDispenseReagentMessage : BoundUserInterfaceMessage
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{
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public readonly ReagentId ReagentId;
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public readonly string SlotId;
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public ReagentDispenserDispenseReagentMessage(ReagentId reagentId)
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public ReagentDispenserDispenseReagentMessage(string slotId)
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{
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ReagentId = reagentId;
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SlotId = slotId;
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}
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}
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@@ -59,11 +59,11 @@ namespace Content.Shared.Chemistry
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/// <summary>
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/// A list of the reagents which this dispenser can dispense.
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/// </summary>
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public readonly List<ReagentId> Inventory;
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public readonly List<KeyValuePair<string, KeyValuePair<string, string>>> Inventory;
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public readonly ReagentDispenserDispenseAmount SelectedDispenseAmount;
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public ReagentDispenserBoundUserInterfaceState(ContainerInfo? outputContainer, List<ReagentId> inventory, ReagentDispenserDispenseAmount selectedDispenseAmount)
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public ReagentDispenserBoundUserInterfaceState(ContainerInfo? outputContainer, List<KeyValuePair<string, KeyValuePair<string, string>>> inventory, ReagentDispenserDispenseAmount selectedDispenseAmount)
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{
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OutputContainer = outputContainer;
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Inventory = inventory;
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