Makes Airtight ECS. (#4351)
* Makes Airtight ECS. * Remove atmos holdovers while at it!
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59
Content.Server/Atmos/Commands/FixGridAtmos.cs
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59
Content.Server/Atmos/Commands/FixGridAtmos.cs
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using Content.Server.Administration;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Administration;
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using Content.Shared.Atmos;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Atmos.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public class FixGridAtmos : IConsoleCommand
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{
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public string Command => "fixgridatmos";
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public string Description => "Makes every tile on a grid have a roundstart gas mix.";
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public string Help => $"{Command} <grid Ids>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length == 0)
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{
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shell.WriteError("Not enough arguments.");
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return;
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}
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var mapManager = IoCManager.Resolve<IMapManager>();
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var mixture = new GasMixture(Atmospherics.CellVolume) { Temperature = Atmospherics.T20C };
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mixture.AdjustMoles(Gas.Oxygen, Atmospherics.OxygenMolesStandard);
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mixture.AdjustMoles(Gas.Nitrogen, Atmospherics.NitrogenMolesStandard);
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foreach (var gid in args)
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{
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// I like offering detailed error messages, that's why I don't use one of the extension methods.
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if (!int.TryParse(gid, out var i) || i <= 0)
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{
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shell.WriteError($"Invalid grid ID \"{gid}\".");
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continue;
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}
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var gridId = new GridId(i);
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if (!mapManager.TryGetGrid(gridId, out _))
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{
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shell.WriteError($"Grid \"{i}\" doesn't exist.");
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continue;
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}
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foreach (var tile in atmosphereSystem.GetAllTileMixtures(gridId, true))
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{
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tile.Clear();
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atmosphereSystem.Merge(tile, mixture);
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tile.Temperature = mixture.Temperature;
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}
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}
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}
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}
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}
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