Merge branch 'master' into prediction
This commit is contained in:
@@ -1,6 +1,7 @@
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using Content.Server.Cargo;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Cargo;
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using Content.Server.GameObjects.Components.Power;
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using Content.Shared.Prototypes.Cargo;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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@@ -40,6 +41,9 @@ namespace Content.Server.GameObjects.Components.Cargo
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private bool _requestOnly = false;
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private PowerDeviceComponent _powerDevice;
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private bool Powered => _powerDevice.Powered;
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public override void Initialize()
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{
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base.Initialize();
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@@ -47,6 +51,7 @@ namespace Content.Server.GameObjects.Components.Cargo
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Orders = Owner.GetComponent<CargoOrderDatabaseComponent>();
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_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(CargoConsoleUiKey.Key);
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_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
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_galacticBankManager.AddComponent(this);
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BankId = 0;
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}
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@@ -66,6 +71,8 @@ namespace Content.Server.GameObjects.Components.Cargo
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var message = serverMsg.Message;
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if (!Orders.ConnectedToDatabase)
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return;
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if (!Powered)
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return;
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switch (message)
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{
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case CargoConsoleAddOrderMessage msg:
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@@ -119,6 +126,8 @@ namespace Content.Server.GameObjects.Components.Cargo
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{
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return;
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}
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if (!Powered)
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return;
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_userInterface.Open(actor.playerSession);
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}
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@@ -37,13 +37,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
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/// attempt to inject it's entire contents upon use.
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/// </summary>
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[ViewVariables]
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private int _transferAmount;
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private ReagentUnit _transferAmount;
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/// <summary>
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/// Initial storage volume of the injector
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/// </summary>
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[ViewVariables]
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private int _initialMaxVolume;
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private ReagentUnit _initialMaxVolume;
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/// <summary>
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/// The state of the injector. Determines it's attack behavior. Containers must have the
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@@ -62,22 +62,14 @@ namespace Content.Server.GameObjects.Components.Chemistry
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _injectOnly, "injectOnly", false);
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serializer.DataField(ref _initialMaxVolume, "initialMaxVolume", 15);
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serializer.DataField(ref _transferAmount, "transferAmount", 5);
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serializer.DataField(ref _initialMaxVolume, "initialMaxVolume", ReagentUnit.New(15));
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serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5));
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}
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public override void Initialize()
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protected override void Startup()
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{
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base.Initialize();
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//Create and setup internal storage
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_internalContents = new SolutionComponent();
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_internalContents.InitializeFromPrototype();
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_internalContents.Init();
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_internalContents.MaxVolume = _initialMaxVolume;
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_internalContents.Owner = Owner; //Manually set owner to avoid crash when VV'ing this
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base.Startup();
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_internalContents = Owner.GetComponent<SolutionComponent>();
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_internalContents.Capabilities |= SolutionCaps.Injector;
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//Set _toggleState based on prototype
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_toggleState = _injectOnly ? InjectorToggleMode.Inject : InjectorToggleMode.Draw;
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}
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@@ -165,7 +157,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(_transferAmount, targetBloodstream.EmptyVolume);
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var realTransferAmount = ReagentUnit.Min(_transferAmount, targetBloodstream.EmptyVolume);
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if (realTransferAmount <= 0)
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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@@ -193,7 +185,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(_transferAmount, targetSolution.EmptyVolume);
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var realTransferAmount = ReagentUnit.Min(_transferAmount, targetSolution.EmptyVolume);
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if (realTransferAmount <= 0)
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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@@ -221,7 +213,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(_transferAmount, targetSolution.CurrentVolume);
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var realTransferAmount = ReagentUnit.Min(_transferAmount, targetSolution.CurrentVolume);
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if (realTransferAmount <= 0)
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, user,
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@@ -4,6 +4,7 @@ using System.Text;
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using Content.Server.GameObjects.Components.Nutrition;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -28,13 +29,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
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public override string Name => "Pourable";
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private int _transferAmount;
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private ReagentUnit _transferAmount;
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/// <summary>
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/// The amount of solution to be transferred from this solution when clicking on other solutions with it.
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/// </summary>
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[ViewVariables]
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public int TransferAmount
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public ReagentUnit TransferAmount
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{
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get => _transferAmount;
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set => _transferAmount = value;
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@@ -43,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _transferAmount, "transferAmount", 5);
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serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5.0M));
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}
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/// <summary>
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@@ -69,7 +70,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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return false;
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//Get transfer amount. May be smaller than _transferAmount if not enough room
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int realTransferAmount = Math.Min(attackPourable.TransferAmount, targetSolution.EmptyVolume);
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var realTransferAmount = ReagentUnit.Min(attackPourable.TransferAmount, targetSolution.EmptyVolume);
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if (realTransferAmount <= 0) //Special message if container is full
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{
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_notifyManager.PopupMessage(Owner.Transform.GridPosition, eventArgs.User,
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@@ -2,6 +2,7 @@
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using System.Linq;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.Chemistry;
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@@ -29,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IAttackBy))]
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public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IAttackBy
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public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IAttackBy, ISolutionChange
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{
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#pragma warning disable 649
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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@@ -41,11 +42,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
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[ViewVariables] private string _packPrototypeId;
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[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
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[ViewVariables] private int DispenseAmount = 10;
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[ViewVariables] private ReagentUnit _dispenseAmount = ReagentUnit.New(10);
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[ViewVariables]
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private SolutionComponent Solution => _beakerContainer.ContainedEntity.GetComponent<SolutionComponent>();
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///implementing PowerDeviceComponent
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private PowerDeviceComponent _powerDevice;
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private bool Powered => _powerDevice.Powered;
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/// <summary>
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/// Shows the serializer how to save/load this components yaml prototype.
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/// </summary>
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@@ -70,6 +76,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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_beakerContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
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_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
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InitializeFromPrototype();
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UpdateUserInterface();
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@@ -115,22 +122,22 @@ namespace Content.Server.GameObjects.Components.Chemistry
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TryClear();
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break;
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case UiButton.SetDispenseAmount1:
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DispenseAmount = 1;
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_dispenseAmount = ReagentUnit.New(1);
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break;
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case UiButton.SetDispenseAmount5:
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DispenseAmount = 5;
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_dispenseAmount = ReagentUnit.New(5);
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break;
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case UiButton.SetDispenseAmount10:
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DispenseAmount = 10;
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_dispenseAmount = ReagentUnit.New(10);
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break;
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case UiButton.SetDispenseAmount25:
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DispenseAmount = 25;
|
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_dispenseAmount = ReagentUnit.New(25);
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break;
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case UiButton.SetDispenseAmount50:
|
||||
DispenseAmount = 50;
|
||||
_dispenseAmount = ReagentUnit.New(50);
|
||||
break;
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case UiButton.SetDispenseAmount100:
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DispenseAmount = 100;
|
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_dispenseAmount = ReagentUnit.New(100);
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break;
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case UiButton.Dispense:
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if (HasBeaker)
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@@ -154,11 +161,14 @@ namespace Content.Server.GameObjects.Components.Chemistry
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private bool PlayerCanUseDispenser(IEntity playerEntity)
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{
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//Need player entity to check if they are still able to use the dispenser
|
||||
if (playerEntity == null)
|
||||
if (playerEntity == null)
|
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return false;
|
||||
//Check if player can interact in their current state
|
||||
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
|
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return false;
|
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//Check if device is powered
|
||||
if (!Powered)
|
||||
return false;
|
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|
||||
return true;
|
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}
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@@ -172,13 +182,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
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var beaker = _beakerContainer.ContainedEntity;
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if (beaker == null)
|
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{
|
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return new ReagentDispenserBoundUserInterfaceState(false, 0, 0,
|
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"", Inventory, Owner.Name, null, DispenseAmount);
|
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return new ReagentDispenserBoundUserInterfaceState(false, ReagentUnit.New(0), ReagentUnit.New(0),
|
||||
"", Inventory, Owner.Name, null, _dispenseAmount);
|
||||
}
|
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|
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var solution = beaker.GetComponent<SolutionComponent>();
|
||||
return new ReagentDispenserBoundUserInterfaceState(true, solution.CurrentVolume, solution.MaxVolume,
|
||||
beaker.Name, Inventory, Owner.Name, solution.ReagentList.ToList(), DispenseAmount);
|
||||
beaker.Name, Inventory, Owner.Name, solution.ReagentList.ToList(), _dispenseAmount);
|
||||
}
|
||||
|
||||
private void UpdateUserInterface()
|
||||
@@ -197,7 +207,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return;
|
||||
|
||||
var beaker = _beakerContainer.ContainedEntity;
|
||||
Solution.SolutionChanged -= HandleSolutionChangedEvent;
|
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_beakerContainer.Remove(_beakerContainer.ContainedEntity);
|
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UpdateUserInterface();
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|
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@@ -228,7 +237,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
if (!HasBeaker) return;
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||||
|
||||
var solution = _beakerContainer.ContainedEntity.GetComponent<SolutionComponent>();
|
||||
solution.TryAddReagent(Inventory[dispenseIndex].ID, DispenseAmount, out _);
|
||||
solution.TryAddReagent(Inventory[dispenseIndex].ID, _dispenseAmount, out _);
|
||||
|
||||
UpdateUserInterface();
|
||||
}
|
||||
@@ -251,6 +260,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Powered)
|
||||
return;
|
||||
|
||||
var activeHandEntity = hands.GetActiveHand?.Owner;
|
||||
if (activeHandEntity == null)
|
||||
{
|
||||
@@ -291,7 +303,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
else
|
||||
{
|
||||
_beakerContainer.Insert(activeHandEntity);
|
||||
Solution.SolutionChanged += HandleSolutionChangedEvent;
|
||||
UpdateUserInterface();
|
||||
}
|
||||
}
|
||||
@@ -304,10 +315,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
return true;
|
||||
}
|
||||
|
||||
private void HandleSolutionChangedEvent()
|
||||
{
|
||||
UpdateUserInterface();
|
||||
}
|
||||
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => UpdateUserInterface();
|
||||
|
||||
private void ClickSound()
|
||||
{
|
||||
@@ -316,5 +324,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
sound.Play("/Audio/machines/machine_switch.ogg", AudioParams.Default.WithVolume(-2f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,27 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel.Design;
|
||||
using Content.Server.Chemistry;
|
||||
using Content.Server.GameObjects.Components.Nutrition;
|
||||
using Content.Server.Chemistry;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.Utility;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
/// <summary>
|
||||
/// Shared ECS component that manages a liquid solution of reagents.
|
||||
/// ECS component that manages a liquid solution of reagents.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
internal class SolutionComponent : Shared.GameObjects.Components.Chemistry.SolutionComponent, IExamine
|
||||
internal class SolutionComponent : SharedSolutionComponent, IExamine
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
@@ -31,27 +34,180 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
private IEnumerable<ReactionPrototype> _reactions;
|
||||
private AudioSystem _audioSystem;
|
||||
private ChemistrySystem _chemistrySystem;
|
||||
|
||||
private SpriteComponent _spriteComponent;
|
||||
|
||||
private Solution _containedSolution = new Solution();
|
||||
private ReagentUnit _maxVolume;
|
||||
private SolutionCaps _capabilities;
|
||||
private string _fillInitState;
|
||||
private int _fillInitSteps;
|
||||
private string _fillPathString = "Objects/Chemistry/fillings.rsi";
|
||||
private ResourcePath _fillPath;
|
||||
private SpriteSpecifier _fillSprite;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum volume of the container.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public ReagentUnit MaxVolume
|
||||
{
|
||||
get => _maxVolume;
|
||||
set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The total volume of all the of the reagents in the container.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public ReagentUnit CurrentVolume => _containedSolution.TotalVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The volume without reagents remaining in the container.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public ReagentUnit EmptyVolume => MaxVolume - CurrentVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The current blended color of all the reagents in the container.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Color SubstanceColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The current capabilities of this container (is the top open to pour? can I inject it into another object?).
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public SolutionCaps Capabilities
|
||||
{
|
||||
get => _capabilities;
|
||||
set => _capabilities = value;
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public Solution Solution
|
||||
{
|
||||
get => _containedSolution;
|
||||
set => _containedSolution = value;
|
||||
}
|
||||
|
||||
public IReadOnlyList<Solution.ReagentQuantity> ReagentList => _containedSolution.Contents;
|
||||
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities PourIn flag to avoid binary operators.
|
||||
/// </summary>
|
||||
public bool CanPourIn => (Capabilities & SolutionCaps.PourIn) != 0;
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities PourOut flag to avoid binary operators.
|
||||
/// </summary>
|
||||
public bool CanPourOut => (Capabilities & SolutionCaps.PourOut) != 0;
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities Injectable flag
|
||||
/// </summary>
|
||||
public bool Injectable => (Capabilities & SolutionCaps.Injectable) != 0;
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities Injector flag
|
||||
/// </summary>
|
||||
public bool Injector => (Capabilities & SolutionCaps.Injector) != 0;
|
||||
|
||||
public bool NoExamine => (Capabilities & SolutionCaps.NoExamine) != 0;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _maxVolume, "maxVol", ReagentUnit.New(0));
|
||||
serializer.DataField(ref _containedSolution, "contents", _containedSolution);
|
||||
serializer.DataField(ref _capabilities, "caps", SolutionCaps.None);
|
||||
serializer.DataField(ref _fillInitState, "fillingState", "");
|
||||
serializer.DataField(ref _fillInitSteps, "fillingSteps", 7);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
|
||||
_chemistrySystem = _entitySystemManager.GetEntitySystem<ChemistrySystem>();
|
||||
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
Init();
|
||||
RecalculateColor();
|
||||
if (!string.IsNullOrEmpty(_fillInitState))
|
||||
{
|
||||
_spriteComponent = Owner.GetComponent<SpriteComponent>();
|
||||
_fillPath = new ResourcePath(_fillPathString);
|
||||
_fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState + (_fillInitSteps - 1));
|
||||
_spriteComponent.AddLayerWithSprite(_fillSprite);
|
||||
UpdateFillIcon();
|
||||
}
|
||||
}
|
||||
|
||||
public void Init()
|
||||
public void RemoveAllSolution()
|
||||
{
|
||||
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
|
||||
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
|
||||
_containedSolution.RemoveAllSolution();
|
||||
OnSolutionChanged(false);
|
||||
}
|
||||
|
||||
public bool TryRemoveReagent(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
|
||||
|
||||
_containedSolution.RemoveReagent(reagentId, quantity);
|
||||
OnSolutionChanged(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the SolutionComponent if it doesn't have an owner
|
||||
/// Attempt to remove the specified quantity from this solution
|
||||
/// </summary>
|
||||
public void InitializeFromPrototype()
|
||||
/// <param name="quantity">Quantity of this solution to remove</param>
|
||||
/// <returns>Whether or not the solution was successfully removed</returns>
|
||||
public bool TryRemoveSolution(ReagentUnit quantity)
|
||||
{
|
||||
// Because Initialize needs an Owner, Startup isn't called, etc.
|
||||
IoCManager.InjectDependencies(this);
|
||||
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
|
||||
if (CurrentVolume == 0)
|
||||
return false;
|
||||
|
||||
_containedSolution.RemoveSolution(quantity);
|
||||
OnSolutionChanged(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
public Solution SplitSolution(ReagentUnit quantity)
|
||||
{
|
||||
var solutionSplit = _containedSolution.SplitSolution(quantity);
|
||||
OnSolutionChanged(false);
|
||||
return solutionSplit;
|
||||
}
|
||||
|
||||
protected void RecalculateColor()
|
||||
{
|
||||
if (_containedSolution.TotalVolume == 0)
|
||||
{
|
||||
SubstanceColor = Color.Transparent;
|
||||
return;
|
||||
}
|
||||
|
||||
Color mixColor = default;
|
||||
var runningTotalQuantity = ReagentUnit.New(0);
|
||||
|
||||
foreach (var reagent in _containedSolution)
|
||||
{
|
||||
runningTotalQuantity += reagent.Quantity;
|
||||
|
||||
if(!_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
||||
continue;
|
||||
if (mixColor == default)
|
||||
mixColor = proto.SubstanceColor;
|
||||
mixColor = Color.InterpolateBetween(mixColor, proto.SubstanceColor,
|
||||
(1 / runningTotalQuantity.Float()) * reagent.Quantity.Float());
|
||||
}
|
||||
|
||||
SubstanceColor = mixColor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -105,8 +261,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
if ((handSolutionComp.Capabilities & SolutionCaps.PourOut) == 0 || (component.Capabilities & SolutionCaps.PourIn) == 0)
|
||||
return;
|
||||
|
||||
var transferQuantity = Math.Min(component.MaxVolume - component.CurrentVolume, handSolutionComp.CurrentVolume);
|
||||
transferQuantity = Math.Min(transferQuantity, 10);
|
||||
var transferQuantity = ReagentUnit.Min(component.MaxVolume - component.CurrentVolume, handSolutionComp.CurrentVolume, ReagentUnit.New(10));
|
||||
|
||||
// nothing to transfer
|
||||
if (transferQuantity <= 0)
|
||||
@@ -120,7 +275,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
|
||||
void IExamine.Examine(FormattedMessage message)
|
||||
{
|
||||
if (NoExamine)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
message.AddText(_loc.GetString("Contains:\n"));
|
||||
if (ReagentList.Count == 0)
|
||||
{
|
||||
message.AddText("Nothing.\n");
|
||||
}
|
||||
foreach (var reagent in ReagentList)
|
||||
{
|
||||
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
||||
@@ -185,8 +349,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
if ((handSolutionComp.Capabilities & SolutionCaps.PourIn) == 0 || (component.Capabilities & SolutionCaps.PourOut) == 0)
|
||||
return;
|
||||
|
||||
var transferQuantity = Math.Min(handSolutionComp.MaxVolume - handSolutionComp.CurrentVolume, component.CurrentVolume);
|
||||
transferQuantity = Math.Min(transferQuantity, 10);
|
||||
var transferQuantity = ReagentUnit.Min(handSolutionComp.MaxVolume - handSolutionComp.CurrentVolume, component.CurrentVolume, ReagentUnit.New(10));
|
||||
|
||||
// pulling from an empty container, pointless to continue
|
||||
if (transferQuantity <= 0)
|
||||
@@ -202,10 +365,11 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
bool checkForNewReaction = false;
|
||||
while (true)
|
||||
{
|
||||
//TODO: make a hashmap at startup and then look up reagents in the contents for a reaction
|
||||
//Check the solution for every reaction
|
||||
foreach (var reaction in _reactions)
|
||||
{
|
||||
if (SolutionValidReaction(reaction, out int unitReactions))
|
||||
if (SolutionValidReaction(reaction, out var unitReactions))
|
||||
{
|
||||
PerformReaction(reaction, unitReactions);
|
||||
checkForNewReaction = true;
|
||||
@@ -223,11 +387,12 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryAddReagent(string reagentId, int quantity, out int acceptedQuantity, bool skipReactionCheck = false, bool skipColor = false)
|
||||
public bool TryAddReagent(string reagentId, ReagentUnit quantity, out ReagentUnit acceptedQuantity, bool skipReactionCheck = false, bool skipColor = false)
|
||||
{
|
||||
if (quantity > _maxVolume - _containedSolution.TotalVolume)
|
||||
var toAcceptQuantity = MaxVolume - _containedSolution.TotalVolume;
|
||||
if (quantity > toAcceptQuantity)
|
||||
{
|
||||
acceptedQuantity = _maxVolume - _containedSolution.TotalVolume;
|
||||
acceptedQuantity = toAcceptQuantity;
|
||||
if (acceptedQuantity == 0) return false;
|
||||
}
|
||||
else
|
||||
@@ -241,13 +406,13 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
if(!skipReactionCheck)
|
||||
CheckForReaction();
|
||||
OnSolutionChanged();
|
||||
OnSolutionChanged(skipColor);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryAddSolution(Solution solution, bool skipReactionCheck = false, bool skipColor = false)
|
||||
{
|
||||
if (solution.TotalVolume > (_maxVolume - _containedSolution.TotalVolume))
|
||||
if (solution.TotalVolume > (MaxVolume - _containedSolution.TotalVolume))
|
||||
return false;
|
||||
|
||||
_containedSolution.AddSolution(solution);
|
||||
@@ -256,7 +421,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
}
|
||||
if(!skipReactionCheck)
|
||||
CheckForReaction();
|
||||
OnSolutionChanged();
|
||||
OnSolutionChanged(skipColor);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -267,16 +432,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// <param name="reaction">The reaction whose reactants will be checked for in the solution.</param>
|
||||
/// <param name="unitReactions">The number of times the reaction can occur with the given solution.</param>
|
||||
/// <returns></returns>
|
||||
private bool SolutionValidReaction(ReactionPrototype reaction, out int unitReactions)
|
||||
private bool SolutionValidReaction(ReactionPrototype reaction, out ReagentUnit unitReactions)
|
||||
{
|
||||
unitReactions = int.MaxValue; //Set to some impossibly large number initially
|
||||
unitReactions = ReagentUnit.MaxValue; //Set to some impossibly large number initially
|
||||
foreach (var reactant in reaction.Reactants)
|
||||
{
|
||||
if (!ContainsReagent(reactant.Key, out int reagentQuantity))
|
||||
if (!ContainsReagent(reactant.Key, out ReagentUnit reagentQuantity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int currentUnitReactions = reagentQuantity / reactant.Value.Amount;
|
||||
var currentUnitReactions = reagentQuantity / reactant.Value.Amount;
|
||||
if (currentUnitReactions < unitReactions)
|
||||
{
|
||||
unitReactions = currentUnitReactions;
|
||||
@@ -299,30 +464,88 @@ namespace Content.Server.GameObjects.Components.Chemistry
|
||||
/// <param name="solution">Solution to be reacted.</param>
|
||||
/// <param name="reaction">Reaction to occur.</param>
|
||||
/// <param name="unitReactions">The number of times to cause this reaction.</param>
|
||||
private void PerformReaction(ReactionPrototype reaction, int unitReactions)
|
||||
private void PerformReaction(ReactionPrototype reaction, ReagentUnit unitReactions)
|
||||
{
|
||||
//Remove non-catalysts
|
||||
foreach (var reactant in reaction.Reactants)
|
||||
{
|
||||
if (!reactant.Value.Catalyst)
|
||||
{
|
||||
int amountToRemove = unitReactions * reactant.Value.Amount;
|
||||
var amountToRemove = unitReactions * reactant.Value.Amount;
|
||||
TryRemoveReagent(reactant.Key, amountToRemove);
|
||||
}
|
||||
}
|
||||
//Add products
|
||||
foreach (var product in reaction.Products)
|
||||
{
|
||||
TryAddReagent(product.Key, (int)(unitReactions * product.Value), out int acceptedQuantity, true);
|
||||
TryAddReagent(product.Key, product.Value * unitReactions, out var acceptedQuantity, true);
|
||||
}
|
||||
//Trigger reaction effects
|
||||
foreach (var effect in reaction.Effects)
|
||||
{
|
||||
effect.React(Owner, unitReactions);
|
||||
effect.React(Owner, unitReactions.Decimal());
|
||||
}
|
||||
|
||||
//Play reaction sound client-side
|
||||
_audioSystem.Play("/Audio/effects/chemistry/bubbles.ogg", Owner.Transform.GridPosition);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the solution contains the specified reagent.
|
||||
/// </summary>
|
||||
/// <param name="reagentId">The reagent to check for.</param>
|
||||
/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
|
||||
/// <returns>Return true if the solution contains the reagent.</returns>
|
||||
public bool ContainsReagent(string reagentId, out ReagentUnit quantity)
|
||||
{
|
||||
foreach (var reagent in _containedSolution.Contents)
|
||||
{
|
||||
if (reagent.ReagentId == reagentId)
|
||||
{
|
||||
quantity = reagent.Quantity;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
quantity = ReagentUnit.New(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
public string GetMajorReagentId()
|
||||
{
|
||||
if (_containedSolution.Contents.Count == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
var majorReagent = _containedSolution.Contents.OrderByDescending(reagent => reagent.Quantity).First();;
|
||||
return majorReagent.ReagentId;
|
||||
}
|
||||
|
||||
protected void UpdateFillIcon()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_fillInitState)) return;
|
||||
|
||||
var percentage = (CurrentVolume / MaxVolume).Double();
|
||||
var level = ContentHelpers.RoundToLevels(percentage * 100, 100, _fillInitSteps);
|
||||
|
||||
//Transformed glass uses special fancy sprites so we don't bother
|
||||
if (level == 0 || Owner.TryGetComponent<TransformableContainerComponent>(out var transformableContainerComponent)
|
||||
&& transformableContainerComponent.Transformed)
|
||||
{
|
||||
_spriteComponent.LayerSetColor(1, Color.Transparent);
|
||||
return;
|
||||
}
|
||||
_fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState+level);
|
||||
_spriteComponent.LayerSetSprite(1, _fillSprite);
|
||||
_spriteComponent.LayerSetColor(1,SubstanceColor);
|
||||
}
|
||||
|
||||
protected virtual void OnSolutionChanged(bool skipColor)
|
||||
{
|
||||
if (!skipColor)
|
||||
RecalculateColor();
|
||||
|
||||
UpdateFillIcon();
|
||||
_chemistrySystem.HandleSolutionChange(Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Chemistry;
|
||||
using ICSharpCode.SharpZipLib.Zip.Compression;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Chemistry
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class TransformableContainerComponent : Component, ISolutionChange
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override string Name => "TransformableContainer";
|
||||
|
||||
private bool _transformed = false;
|
||||
public bool Transformed { get => _transformed; }
|
||||
|
||||
private SpriteSpecifier _initialSprite;
|
||||
private string _initialName;
|
||||
private string _initialDescription;
|
||||
private SpriteComponent _sprite;
|
||||
|
||||
private ReagentPrototype _currentReagent;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_sprite = Owner.GetComponent<SpriteComponent>();
|
||||
_initialSprite = new SpriteSpecifier.Rsi(new ResourcePath(_sprite.BaseRSIPath), "icon");
|
||||
_initialName = Owner.Name;
|
||||
_initialDescription = Owner.Description;
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
Owner.GetComponent<SolutionComponent>().Capabilities |= SolutionCaps.FitsInDispenser;;
|
||||
}
|
||||
|
||||
public void CancelTransformation()
|
||||
{
|
||||
_currentReagent = null;
|
||||
_transformed = false;
|
||||
_sprite.LayerSetSprite(0, _initialSprite);
|
||||
Owner.Name = _initialName;
|
||||
Owner.Description = _initialDescription;
|
||||
}
|
||||
|
||||
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
|
||||
{
|
||||
var solution = eventArgs.Owner.GetComponent<SolutionComponent>();
|
||||
//Transform container into initial state when emptied
|
||||
if (_currentReagent != null && solution.ReagentList.Count == 0)
|
||||
{
|
||||
CancelTransformation();
|
||||
}
|
||||
|
||||
//the biggest reagent in the solution decides the appearance
|
||||
var reagentId = solution.GetMajorReagentId();
|
||||
|
||||
//If biggest reagent didn't changed - don't change anything at all
|
||||
if (_currentReagent != null && _currentReagent.ID == reagentId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//Only reagents with spritePath property can change appearance of transformable containers!
|
||||
if (!string.IsNullOrWhiteSpace(reagentId) &&
|
||||
_prototypeManager.TryIndex(reagentId, out ReagentPrototype proto) &&
|
||||
!string.IsNullOrWhiteSpace(proto.SpriteReplacementPath))
|
||||
{
|
||||
var spriteSpec = new SpriteSpecifier.Rsi(new ResourcePath("Objects/Drinks/" + proto.SpriteReplacementPath),"icon");
|
||||
_sprite.LayerSetSprite(0, spriteSpec);
|
||||
Owner.Name = proto.Name + " glass";
|
||||
Owner.Description = proto.Description;
|
||||
_currentReagent = proto;
|
||||
_transformed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces.GameTicking;
|
||||
using Content.Shared.GameObjects.Components.Command;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Command
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IActivate))]
|
||||
public class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent, IActivate
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private IEntitySystemManager _entitySystemManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
private BoundUserInterface _userInterface;
|
||||
private PowerDeviceComponent _powerDevice;
|
||||
private bool Powered => _powerDevice.Powered;
|
||||
private RoundEndSystem RoundEndSystem => _entitySystemManager.GetEntitySystem<RoundEndSystem>();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(CommunicationsConsoleUiKey.Key);
|
||||
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
|
||||
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
|
||||
|
||||
RoundEndSystem.OnRoundEndCountdownStarted += UpdateBoundInterface;
|
||||
RoundEndSystem.OnRoundEndCountdownCancelled += UpdateBoundInterface;
|
||||
RoundEndSystem.OnRoundEndCountdownFinished += UpdateBoundInterface;
|
||||
}
|
||||
|
||||
private void UpdateBoundInterface()
|
||||
{
|
||||
_userInterface.SetState(new CommunicationsConsoleInterfaceState(RoundEndSystem.ExpectedCountdownEnd));
|
||||
}
|
||||
|
||||
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
switch (obj.Message)
|
||||
{
|
||||
case CommunicationsConsoleCallEmergencyShuttleMessage _:
|
||||
RoundEndSystem.RequestRoundEnd();
|
||||
break;
|
||||
|
||||
case CommunicationsConsoleRecallEmergencyShuttleMessage _:
|
||||
RoundEndSystem.CancelRoundEndCountdown();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenUserInterface(IPlayerSession session)
|
||||
{
|
||||
_userInterface.Open(session);
|
||||
}
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
|
||||
return;
|
||||
|
||||
if (!Powered)
|
||||
{
|
||||
return;
|
||||
}
|
||||
OpenUserInterface(actor.playerSession);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ using Content.Server.GameObjects.Components.Stack;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
@@ -14,7 +15,6 @@ using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.Construction.ConstructionStepMaterial;
|
||||
using static Content.Shared.Construction.ConstructionStepTool;
|
||||
@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Construction
|
||||
{
|
||||
Sprite.AddLayerWithSprite(prototype.Icon);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -75,7 +75,13 @@ namespace Content.Server.GameObjects
|
||||
{
|
||||
if (damageType == DamageType.Total)
|
||||
{
|
||||
throw new ArgumentException("Cannot take damage for DamageType.Total");
|
||||
foreach (DamageType e in Enum.GetValues(typeof(DamageType)))
|
||||
{
|
||||
if (e == damageType) continue;
|
||||
TakeDamage(e, amount, source, sourceMob);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
InitializeDamageType(damageType);
|
||||
|
||||
|
||||
@@ -150,8 +150,8 @@ namespace Content.Server.GameObjects.Components
|
||||
if(!entity.Transform.IsMapTransform)
|
||||
continue;
|
||||
|
||||
// only items that can be stored in an inventory, or a player, can be eaten by a locker
|
||||
if(!entity.HasComponent<StoreableComponent>() && !entity.HasComponent<IActorComponent>())
|
||||
// only items that can be stored in an inventory, or a mob, can be eaten by a locker
|
||||
if (!entity.HasComponent<StoreableComponent>() && !entity.HasComponent<SpeciesComponent>())
|
||||
continue;
|
||||
|
||||
if (!AddToContents(entity))
|
||||
@@ -207,7 +207,8 @@ namespace Content.Server.GameObjects.Components
|
||||
private bool AddToContents(IEntity entity)
|
||||
{
|
||||
var collidableComponent = Owner.GetComponent<ICollidableComponent>();
|
||||
if(entity.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
|
||||
ICollidableComponent entityCollidableComponent;
|
||||
if (entity.TryGetComponent(out entityCollidableComponent))
|
||||
{
|
||||
if(MaxSize < entityCollidableComponent.WorldAABB.Size.X
|
||||
|| MaxSize < entityCollidableComponent.WorldAABB.Size.Y)
|
||||
@@ -247,6 +248,10 @@ namespace Content.Server.GameObjects.Components
|
||||
}
|
||||
Contents.Insert(entity);
|
||||
entity.Transform.WorldPosition = worldPos;
|
||||
if (entityCollidableComponent != null)
|
||||
{
|
||||
entityCollidableComponent.CollisionEnabled = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -256,7 +261,13 @@ namespace Content.Server.GameObjects.Components
|
||||
{
|
||||
foreach (var contained in Contents.ContainedEntities.ToArray())
|
||||
{
|
||||
Contents.Remove(contained);
|
||||
if(Contents.Remove(contained))
|
||||
{
|
||||
if (contained.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
|
||||
{
|
||||
entityCollidableComponent.CollisionEnabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -38,5 +38,6 @@ namespace Content.Server.GameObjects.Components.Markers
|
||||
Unset = 0,
|
||||
LateJoin,
|
||||
Job,
|
||||
Observer,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Medical;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components.Container;
|
||||
using Robust.Server.GameObjects.Components.UserInterface;
|
||||
@@ -24,6 +25,10 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
private readonly Vector2 _ejectOffset = new Vector2(-0.5f, 0f);
|
||||
public bool IsOccupied => _bodyContainer.ContainedEntity != null;
|
||||
|
||||
///implementing PowerDeviceComponent
|
||||
private PowerDeviceComponent _powerDevice;
|
||||
private bool Powered => _powerDevice.Powered;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -31,6 +36,7 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>()
|
||||
.GetBoundUserInterface(MedicalScannerUiKey.Key);
|
||||
_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
|
||||
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
|
||||
UpdateUserInterface();
|
||||
}
|
||||
|
||||
@@ -79,6 +85,8 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
|
||||
private void UpdateUserInterface()
|
||||
{
|
||||
if (!Powered)
|
||||
return;
|
||||
var newState = GetUserInterfaceState();
|
||||
_userInterface.SetState(newState);
|
||||
}
|
||||
@@ -112,6 +120,8 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!Powered)
|
||||
return;
|
||||
_userInterface.Open(actor.playerSession);
|
||||
}
|
||||
|
||||
|
||||
@@ -34,29 +34,24 @@ namespace Content.Server.GameObjects.Components.Metabolism
|
||||
/// Max volume of internal solution storage
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private int _initialMaxVolume;
|
||||
private ReagentUnit _initialMaxVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Empty volume of internal solution
|
||||
/// </summary>
|
||||
public int EmptyVolume => _internalSolution.EmptyVolume;
|
||||
public ReagentUnit EmptyVolume => _internalSolution.EmptyVolume;
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _initialMaxVolume, "maxVolume", 250);
|
||||
serializer.DataField(ref _initialMaxVolume, "maxVolume", ReagentUnit.New(250));
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
//Create and setup internal solution storage
|
||||
_internalSolution = new SolutionComponent();
|
||||
_internalSolution.InitializeFromPrototype();
|
||||
_internalSolution.Init();
|
||||
base.Startup();
|
||||
_internalSolution = Owner.GetComponent<SolutionComponent>();
|
||||
_internalSolution.MaxVolume = _initialMaxVolume;
|
||||
_internalSolution.Owner = Owner; //Manually set owner to avoid crash when VV'ing this
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -98,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
|
||||
//Run metabolism code for each reagent
|
||||
foreach (var metabolizable in proto.Metabolism)
|
||||
{
|
||||
int reagentDelta = metabolizable.Metabolize(Owner, reagent.ReagentId, tickTime);
|
||||
var reagentDelta = metabolizable.Metabolize(Owner, reagent.ReagentId, tickTime);
|
||||
_internalSolution.TryRemoveReagent(reagent.ReagentId, reagentDelta);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server.Mobs;
|
||||
using Content.Server.GameObjects.Components.Observer;
|
||||
using Content.Server.Mobs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -46,13 +47,31 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
Mind = value;
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
protected override void Shutdown()
|
||||
{
|
||||
base.OnRemove();
|
||||
base.Shutdown();
|
||||
|
||||
if (HasMind)
|
||||
{
|
||||
Mind.TransferTo(null);
|
||||
var visiting = Mind.VisitingEntity;
|
||||
if (visiting != null)
|
||||
{
|
||||
if (visiting.TryGetComponent(out GhostComponent ghost))
|
||||
{
|
||||
ghost.CanReturnToBody = false;
|
||||
}
|
||||
|
||||
Mind.TransferTo(visiting);
|
||||
}
|
||||
else
|
||||
{
|
||||
var ghost = Owner.EntityManager.SpawnEntity("MobObserver", Owner.Transform.GridPosition);
|
||||
ghost.Name = Mind.CharacterName;
|
||||
|
||||
var ghostComponent = ghost.GetComponent<GhostComponent>();
|
||||
ghostComponent.CanReturnToBody = false;
|
||||
Mind.TransferTo(ghost);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,9 +3,12 @@ using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects.Components.Movement;
|
||||
using Content.Server.Observer;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -15,7 +18,7 @@ using Robust.Shared.Serialization;
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class SpeciesComponent : SharedSpeciesComponent, IActionBlocker, IOnDamageBehavior, IExAct
|
||||
public class SpeciesComponent : SharedSpeciesComponent, IActionBlocker, IOnDamageBehavior, IExAct, IRelayMoveInput
|
||||
{
|
||||
/// <summary>
|
||||
/// Damagestates are reached by reaching a certain damage threshold, they will block actions after being reached
|
||||
@@ -198,6 +201,14 @@ namespace Content.Server.GameObjects
|
||||
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, bruteDamage, null);
|
||||
Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Heat, burnDamage, null);
|
||||
}
|
||||
|
||||
void IRelayMoveInput.MoveInputPressed(IPlayerSession session)
|
||||
{
|
||||
if (CurrentDamageState is DeadState)
|
||||
{
|
||||
new Ghost().Execute(null, session, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -56,18 +56,6 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
serializer.DataField(ref _visionRadius, "vision", 8.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Movement speed (m/s) that the entity walks, before modifiers
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BaseWalkSpeed { get; set; } = PlayerInputMoverComponent.DefaultBaseWalkSpeed;
|
||||
|
||||
/// <summary>
|
||||
/// Movement speed (m/s) that the entity sprints, before modifiers
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BaseSprintSpeed { get; set; } = PlayerInputMoverComponent.DefaultBaseSprintSpeed;
|
||||
|
||||
/// <summary>
|
||||
/// Movement speed (m/s) that the entity walks, after modifiers
|
||||
/// </summary>
|
||||
@@ -76,14 +64,15 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
get
|
||||
{
|
||||
float speed = BaseWalkSpeed;
|
||||
if (Owner.TryGetComponent<MovementSpeedModifierComponent>(out MovementSpeedModifierComponent component))
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent component))
|
||||
{
|
||||
speed *= component.WalkSpeedModifier;
|
||||
return component.CurrentWalkSpeed;
|
||||
}
|
||||
return speed;
|
||||
|
||||
return MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Movement speed (m/s) that the entity walks, after modifiers
|
||||
/// </summary>
|
||||
@@ -92,12 +81,12 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
get
|
||||
{
|
||||
float speed = BaseSprintSpeed;
|
||||
if (Owner.TryGetComponent<MovementSpeedModifierComponent>(out MovementSpeedModifierComponent component))
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent component))
|
||||
{
|
||||
speed *= component.SprintSpeedModifier;
|
||||
return component.CurrentSprintSpeed;
|
||||
}
|
||||
return speed;
|
||||
|
||||
return MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,14 +1,20 @@
|
||||
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class MovementSpeedModifierComponent : Component
|
||||
{
|
||||
public const float DefaultBaseWalkSpeed = 4.0f;
|
||||
public const float DefaultBaseSprintSpeed = 7.0f;
|
||||
|
||||
public override string Name => "MovementSpeedModifier";
|
||||
|
||||
private float _cachedWalkSpeedModifier = 1.0f;
|
||||
[ViewVariables]
|
||||
public float WalkSpeedModifier
|
||||
{
|
||||
get
|
||||
@@ -18,6 +24,7 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
}
|
||||
}
|
||||
private float _cachedSprintSpeedModifier;
|
||||
[ViewVariables]
|
||||
public float SprintSpeedModifier
|
||||
{
|
||||
get
|
||||
@@ -27,6 +34,16 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BaseWalkSpeed { get; set; }
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BaseSprintSpeed { get; set; }
|
||||
|
||||
[ViewVariables]
|
||||
public float CurrentWalkSpeed => WalkSpeedModifier * BaseWalkSpeed;
|
||||
[ViewVariables]
|
||||
public float CurrentSprintSpeed => SprintSpeedModifier * BaseSprintSpeed;
|
||||
|
||||
/// <summary>
|
||||
/// set to warn us that a component's movespeed modifier has changed
|
||||
/// </summary>
|
||||
@@ -37,6 +54,14 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
_movespeedModifiersNeedRefresh = true;
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(this, p => p.BaseWalkSpeed, "baseWalkSpeed", 4);
|
||||
serializer.DataField(this, p => p.BaseSprintSpeed, "baseSprintSpeed", 7);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recalculate movement speed with current modifiers, or return early if no change
|
||||
/// </summary>
|
||||
|
||||
@@ -22,9 +22,6 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
[ComponentReference(typeof(IMoverComponent))]
|
||||
public class PlayerInputMoverComponent : Component, IMoverComponent, ICollideSpecial
|
||||
{
|
||||
public const float DefaultBaseWalkSpeed = 4.0f;
|
||||
public const float DefaultBaseSprintSpeed = 7.0f;
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager;
|
||||
#pragma warning restore 649
|
||||
@@ -37,19 +34,6 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
/// <inheritdoc />
|
||||
public override string Name => "PlayerInputMover";
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Movement speed (m/s) that the entity walks, before modifiers
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BaseWalkSpeed { get; set; } = DefaultBaseWalkSpeed;
|
||||
|
||||
/// <summary>
|
||||
/// Movement speed (m/s) that the entity sprints, before modifiers
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float BaseSprintSpeed { get; set; } = DefaultBaseSprintSpeed;
|
||||
|
||||
/// <summary>
|
||||
/// Movement speed (m/s) that the entity walks, after modifiers
|
||||
/// </summary>
|
||||
@@ -58,12 +42,12 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
get
|
||||
{
|
||||
float speed = BaseWalkSpeed;
|
||||
if (Owner.TryGetComponent<MovementSpeedModifierComponent>(out MovementSpeedModifierComponent component))
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent component))
|
||||
{
|
||||
speed *= component.WalkSpeedModifier;
|
||||
return component.CurrentWalkSpeed;
|
||||
}
|
||||
return speed;
|
||||
|
||||
return MovementSpeedModifierComponent.DefaultBaseWalkSpeed;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
@@ -74,12 +58,12 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
{
|
||||
get
|
||||
{
|
||||
float speed = BaseSprintSpeed;
|
||||
if (Owner.TryGetComponent<MovementSpeedModifierComponent>(out MovementSpeedModifierComponent component))
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent component))
|
||||
{
|
||||
speed *= component.SprintSpeedModifier;
|
||||
return component.CurrentSprintSpeed;
|
||||
}
|
||||
return speed;
|
||||
|
||||
return MovementSpeedModifierComponent.DefaultBaseSprintSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,12 +88,6 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
/// </summary>
|
||||
[ViewVariables] public bool DiagonalMovementEnabled => _configurationManager.GetCVar<bool>("game.diagonalmovement");
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_configurationManager.RegisterCVar("game.diagonalmovement", true, CVar.ARCHIVE);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void OnAdd()
|
||||
{
|
||||
@@ -120,20 +98,6 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
base.OnAdd();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
//only save the base speeds - the current speeds are transient.
|
||||
serializer.DataReadWriteFunction("wspd", DefaultBaseWalkSpeed, value => BaseWalkSpeed = value, () => BaseWalkSpeed);
|
||||
serializer.DataReadWriteFunction("rspd", DefaultBaseSprintSpeed, value => BaseSprintSpeed = value, () => BaseSprintSpeed);
|
||||
|
||||
// The velocity and moving directions is usually set from player or AI input,
|
||||
// so we don't want to save/load these derived fields.
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Toggles one of the four cardinal directions. Each of the four directions are
|
||||
/// composed into a single direction vector, <see cref="VelocityDir"/>. Enabling
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Chemistry;
|
||||
using Content.Shared.GameObjects.Components.Nutrition;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Maths;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -32,19 +33,16 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
[ViewVariables]
|
||||
private string _finishPrototype;
|
||||
|
||||
public int TransferAmount => _transferAmount;
|
||||
public ReagentUnit TransferAmount => _transferAmount;
|
||||
[ViewVariables]
|
||||
private int _transferAmount = 2;
|
||||
private ReagentUnit _transferAmount = ReagentUnit.New(2);
|
||||
|
||||
public int MaxVolume
|
||||
public ReagentUnit MaxVolume
|
||||
{
|
||||
get => _contents.MaxVolume;
|
||||
set => _contents.MaxVolume = value;
|
||||
}
|
||||
|
||||
private Solution _initialContents; // This is just for loading from yaml
|
||||
private int _maxVolume;
|
||||
|
||||
private bool _despawnOnFinish;
|
||||
|
||||
private bool _drinking;
|
||||
@@ -56,60 +54,28 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return Math.Max(1, _contents.CurrentVolume / _transferAmount);
|
||||
return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
|
||||
}
|
||||
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _initialContents, "contents", null);
|
||||
serializer.DataField(ref _maxVolume, "max_volume", 0);
|
||||
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/drink.ogg");
|
||||
// E.g. cola can when done or clear bottle, whatever
|
||||
// Currently this will enforce it has the same volume but this may change.
|
||||
serializer.DataField(ref _despawnOnFinish, "despawn_empty", true);
|
||||
// Currently this will enforce it has the same volume but this may change. - TODO: this should be implemented in a separate component
|
||||
serializer.DataField(ref _despawnOnFinish, "despawn_empty", false);
|
||||
serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
if (_contents == null)
|
||||
{
|
||||
if (Owner.TryGetComponent(out SolutionComponent solutionComponent))
|
||||
{
|
||||
_contents = solutionComponent;
|
||||
}
|
||||
else
|
||||
{
|
||||
_contents = Owner.AddComponent<SolutionComponent>();
|
||||
//Ensure SolutionComponent supports click transferring if custom one not set
|
||||
_contents.Capabilities = SolutionCaps.PourIn
|
||||
| SolutionCaps.PourOut
|
||||
| SolutionCaps.Injectable;
|
||||
|
||||
var pourable = Owner.AddComponent<PourableComponent>();
|
||||
pourable.TransferAmount = 5;
|
||||
}
|
||||
}
|
||||
|
||||
_drinking = false;
|
||||
if (_maxVolume != 0)
|
||||
_contents.MaxVolume = _maxVolume;
|
||||
else
|
||||
_contents.MaxVolume = _initialContents.TotalVolume;
|
||||
_contents.SolutionChanged += HandleSolutionChangedEvent;
|
||||
}
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
if (_initialContents != null)
|
||||
{
|
||||
_contents.TryAddSolution(_initialContents, true, true);
|
||||
}
|
||||
_initialContents = null;
|
||||
_contents = Owner.GetComponent<SolutionComponent>();
|
||||
_contents.Capabilities = SolutionCaps.PourIn
|
||||
| SolutionCaps.PourOut
|
||||
| SolutionCaps.Injectable;
|
||||
_drinking = false;
|
||||
Owner.TryGetComponent(out AppearanceComponent appearance);
|
||||
_appearanceComponent = appearance;
|
||||
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, MaxVolume);
|
||||
@@ -149,7 +115,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
if (user.TryGetComponent(out StomachComponent stomachComponent))
|
||||
{
|
||||
_drinking = true;
|
||||
var transferAmount = Math.Min(_transferAmount, _contents.CurrentVolume);
|
||||
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
|
||||
var split = _contents.SplitSolution(transferAmount);
|
||||
if (stomachComponent.TryTransferSolution(split))
|
||||
{
|
||||
@@ -167,54 +133,6 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
}
|
||||
_drinking = false;
|
||||
}
|
||||
|
||||
Finish(user);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Trigger finish behavior in the drink if applicable.
|
||||
/// Depending on the drink this will either delete it,
|
||||
/// or convert it to another entity, like an empty variant.
|
||||
/// </summary>
|
||||
/// <param name="user">The entity that is using the drink</param>
|
||||
public void Finish(IEntity user)
|
||||
{
|
||||
// Drink containers are mostly transient.
|
||||
if (_drinking || !_despawnOnFinish || UsesLeft() > 0)
|
||||
return;
|
||||
|
||||
var gridPos = Owner.Transform.GridPosition;
|
||||
_contents.SolutionChanged -= HandleSolutionChangedEvent;
|
||||
Owner.Delete();
|
||||
|
||||
if (_finishPrototype == null || user == null)
|
||||
return;
|
||||
|
||||
var finisher = Owner.EntityManager.SpawnEntity(_finishPrototype, Owner.Transform.GridPosition);
|
||||
if (user.TryGetComponent(out HandsComponent handsComponent) && finisher.TryGetComponent(out ItemComponent itemComponent))
|
||||
{
|
||||
if (handsComponent.CanPutInHand(itemComponent))
|
||||
{
|
||||
handsComponent.PutInHand(itemComponent);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
finisher.Transform.GridPosition = gridPos;
|
||||
if (finisher.TryGetComponent(out DrinkComponent drinkComponent))
|
||||
{
|
||||
drinkComponent.MaxVolume = MaxVolume;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates drink state when the solution is changed by something other
|
||||
/// than this component. Without this some drinks won't properly delete
|
||||
/// themselves without additional clicks/uses after them being emptied.
|
||||
/// </summary>
|
||||
private void HandleSolutionChangedEvent()
|
||||
{
|
||||
Finish(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
[ViewVariables]
|
||||
private SolutionComponent _contents;
|
||||
[ViewVariables]
|
||||
private int _transferAmount;
|
||||
private ReagentUnit _transferAmount;
|
||||
|
||||
private Solution _initialContents; // This is just for loading from yaml
|
||||
|
||||
@@ -44,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
serializer.DataField(ref _initialContents, "contents", null);
|
||||
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/eatfood.ogg");
|
||||
// Default is transfer 30 units
|
||||
serializer.DataField(ref _transferAmount, "transfer_amount", 5);
|
||||
serializer.DataField(ref _transferAmount, "transfer_amount", ReagentUnit.New(5));
|
||||
// E.g. empty chip packet when done
|
||||
serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
|
||||
}
|
||||
@@ -78,7 +78,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
_initialContents = null;
|
||||
if (_contents.CurrentVolume == 0)
|
||||
{
|
||||
_contents.TryAddReagent("chem.Nutriment", 5, out _);
|
||||
_contents.TryAddReagent("chem.Nutriment", ReagentUnit.New(5), out _);
|
||||
}
|
||||
Owner.TryGetComponent(out AppearanceComponent appearance);
|
||||
_appearanceComponent = appearance;
|
||||
@@ -99,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return Math.Max(1, _contents.CurrentVolume / _transferAmount);
|
||||
return Math.Max(1, (int)Math.Ceiling((_contents.CurrentVolume / _transferAmount).Float()));
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
@@ -130,7 +130,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
// TODO: Add putting food back in boxes here?
|
||||
if (user.TryGetComponent(out StomachComponent stomachComponent))
|
||||
{
|
||||
var transferAmount = Math.Min(_transferAmount, _contents.CurrentVolume);
|
||||
var transferAmount = ReagentUnit.Min(_transferAmount, _contents.CurrentVolume);
|
||||
var split = _contents.SplitSolution(transferAmount);
|
||||
if (stomachComponent.TryTransferSolution(split))
|
||||
{
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
/// <summary>
|
||||
/// Max volume of internal solution storage
|
||||
/// </summary>
|
||||
public int MaxVolume
|
||||
public ReagentUnit MaxVolume
|
||||
{
|
||||
get => _stomachContents.MaxVolume;
|
||||
set => _stomachContents.MaxVolume = value;
|
||||
@@ -43,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
/// Initial internal solution storage volume
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
private int _initialMaxVolume;
|
||||
private ReagentUnit _initialMaxVolume;
|
||||
|
||||
/// <summary>
|
||||
/// Time in seconds between reagents being ingested and them being transferred to <see cref="BloodstreamComponent"/>
|
||||
@@ -64,26 +64,19 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
serializer.DataField(ref _initialMaxVolume, "maxVolume", 100);
|
||||
serializer.DataField(ref _initialMaxVolume, "maxVolume", ReagentUnit.New(100));
|
||||
serializer.DataField(ref _digestionDelay, "digestionDelay", 20);
|
||||
}
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Initialize();
|
||||
//Doesn't use Owner.AddComponent<>() to avoid cross-contamination (e.g. with blood or whatever they holds other solutions)
|
||||
_stomachContents = new SolutionComponent();
|
||||
_stomachContents.InitializeFromPrototype();
|
||||
_stomachContents = Owner.GetComponent<SolutionComponent>();
|
||||
_stomachContents.MaxVolume = _initialMaxVolume;
|
||||
_stomachContents.Owner = Owner; //Manually set owner to avoid crash when VV'ing this
|
||||
|
||||
//Ensure bloodstream in present
|
||||
if (!Owner.TryGetComponent<BloodstreamComponent>(out _bloodstream))
|
||||
{
|
||||
Logger.Warning(_localizationManager.GetString(
|
||||
"StomachComponent entity does not have a BloodstreamComponent, which is required for it to function. Owner entity name: {0}",
|
||||
Owner.Name));
|
||||
"StomachComponent entity does not have a BloodstreamComponent, which is required for it to function. Owner entity name: {0}",
|
||||
Owner.Name));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -141,10 +134,10 @@ namespace Content.Server.GameObjects.Components.Nutrition
|
||||
private class ReagentDelta
|
||||
{
|
||||
public readonly string ReagentId;
|
||||
public readonly int Quantity;
|
||||
public readonly ReagentUnit Quantity;
|
||||
public float Lifetime { get; private set; }
|
||||
|
||||
public ReagentDelta(string reagentId, int quantity)
|
||||
public ReagentDelta(string reagentId, ReagentUnit quantity)
|
||||
{
|
||||
ReagentId = reagentId;
|
||||
Quantity = quantity;
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Server.Players;
|
||||
using Content.Shared.GameObjects.Components.Observer;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.Components;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Timer = Robust.Shared.Timers.Timer;
|
||||
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Observer
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class GhostComponent : SharedGhostComponent, IActionBlocker
|
||||
{
|
||||
private bool _canReturnToBody = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanReturnToBody
|
||||
{
|
||||
get => _canReturnToBody;
|
||||
set
|
||||
{
|
||||
_canReturnToBody = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Owner.EnsureComponent<VisibilityComponent>().Layer = (int)VisibilityFlags.Ghost;
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case ReturnToBodyComponentMessage reenter:
|
||||
if (!Owner.TryGetComponent(out IActorComponent actor) || !CanReturnToBody) break;
|
||||
if (netChannel == null || netChannel == actor.playerSession.ConnectedClient)
|
||||
{
|
||||
actor.playerSession.ContentData().Mind.UnVisit();
|
||||
Owner.Delete();
|
||||
}
|
||||
break;
|
||||
case PlayerAttachedMsg msg:
|
||||
msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
|
||||
Dirty();
|
||||
break;
|
||||
case PlayerDetachedMsg msg:
|
||||
msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanInteract() => false;
|
||||
public bool CanUse() => false;
|
||||
public bool CanThrow() => false;
|
||||
public bool CanDrop() => false;
|
||||
public bool CanPickup() => false;
|
||||
public bool CanEmote() => false;
|
||||
public bool CanAttack() => false;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,15 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.Audio;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -24,9 +32,14 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
/// Component that represents a light bulb. Can be broken, or burned, which turns them mostly useless.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class LightBulbComponent : Component
|
||||
public class LightBulbComponent : Component, ILand
|
||||
{
|
||||
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IRobustRandom _random;
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <summary>
|
||||
/// Invoked whenever the state of the light bulb changes.
|
||||
/// </summary>
|
||||
@@ -104,5 +117,18 @@ namespace Content.Server.GameObjects.Components.Power
|
||||
base.Initialize();
|
||||
UpdateColor();
|
||||
}
|
||||
|
||||
public void Land(LandEventArgs eventArgs)
|
||||
{
|
||||
if (State == LightBulbState.Broken)
|
||||
return;
|
||||
|
||||
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("glassbreak");
|
||||
var file = _random.Pick(soundCollection.PickFiles);
|
||||
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>().Play(file, Owner);
|
||||
|
||||
State = LightBulbState.Broken;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,6 +62,9 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
|
||||
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
||||
{
|
||||
if (!Powered)
|
||||
return;
|
||||
|
||||
switch (message.Message)
|
||||
{
|
||||
case LatheQueueRecipeMessage msg:
|
||||
@@ -87,13 +90,15 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
|
||||
case LatheServerSyncMessage msg:
|
||||
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)
|
||||
|| !Owner.TryGetComponent(out ProtolatheDatabaseComponent protoDatabase)) return;
|
||||
|| !Owner.TryGetComponent(out ProtolatheDatabaseComponent protoDatabase)) return;
|
||||
|
||||
if(database.SyncWithServer())
|
||||
if (database.SyncWithServer())
|
||||
protoDatabase.Sync();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
internal bool Produce(LatheRecipePrototype recipe)
|
||||
|
||||
@@ -46,6 +46,8 @@ namespace Content.Server.GameObjects.Components.Research
|
||||
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out TechnologyDatabaseComponent database)) return;
|
||||
if (!Powered)
|
||||
return;
|
||||
|
||||
switch (message.Message)
|
||||
{
|
||||
|
||||
@@ -3,11 +3,9 @@ using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timers;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -23,34 +21,19 @@ namespace Content.Server.GameObjects.Components.Stack
|
||||
[Dependency] private readonly ISharedNotifyManager _sharedNotifyManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
private const string SerializationCache = "stack";
|
||||
private int _count = 50;
|
||||
private int _maxCount = 50;
|
||||
private bool _throwIndividually = false;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int Count
|
||||
public override int Count
|
||||
{
|
||||
get => _count;
|
||||
get => base.Count;
|
||||
set
|
||||
{
|
||||
_count = value;
|
||||
if (_count <= 0)
|
||||
base.Count = value;
|
||||
|
||||
if (Count <= 0)
|
||||
{
|
||||
Owner.Delete();
|
||||
}
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public int MaxCount
|
||||
{
|
||||
get => _maxCount;
|
||||
private set
|
||||
{
|
||||
_maxCount = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,12 +48,6 @@ namespace Content.Server.GameObjects.Components.Stack
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public int AvailableSpace => MaxCount - Count;
|
||||
|
||||
[ViewVariables]
|
||||
public object StackType { get; private set; }
|
||||
|
||||
public void Add(int amount)
|
||||
{
|
||||
Count += amount;
|
||||
@@ -91,42 +68,6 @@ namespace Content.Server.GameObjects.Components.Stack
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataFieldCached(ref _maxCount, "max", 50);
|
||||
serializer.DataFieldCached(ref _count, "count", MaxCount);
|
||||
|
||||
if (!serializer.Reading)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (serializer.TryGetCacheData(SerializationCache, out object stackType))
|
||||
{
|
||||
StackType = stackType;
|
||||
return;
|
||||
}
|
||||
|
||||
if (serializer.TryReadDataFieldCached("stacktype", out string raw))
|
||||
{
|
||||
var refl = IoCManager.Resolve<IReflectionManager>();
|
||||
if (refl.TryParseEnumReference(raw, out var @enum))
|
||||
{
|
||||
stackType = @enum;
|
||||
}
|
||||
else
|
||||
{
|
||||
stackType = raw;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
stackType = Owner.Prototype.ID;
|
||||
}
|
||||
serializer.SetCacheData(SerializationCache, stackType);
|
||||
StackType = stackType;
|
||||
}
|
||||
|
||||
public bool AttackBy(AttackByEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.AttackWith.TryGetComponent<StackComponent>(out var stack))
|
||||
@@ -175,20 +116,5 @@ namespace Content.Server.GameObjects.Components.Stack
|
||||
"There is [color=lightgray]1[/color] thing in the stack",
|
||||
"There are [color=lightgray]{0}[/color] things in the stack.", Count, Count));
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new StackComponentState(Count, MaxCount);
|
||||
}
|
||||
}
|
||||
|
||||
public enum StackType
|
||||
{
|
||||
Metal,
|
||||
Glass,
|
||||
Cable,
|
||||
Ointment,
|
||||
Brutepack,
|
||||
FloorTileSteel
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,6 +47,8 @@ namespace Content.Server.GameObjects.Components.VendingMachines
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!Powered)
|
||||
return;
|
||||
|
||||
var wires = Owner.GetComponent<WiresComponent>();
|
||||
if (wires.IsPanelOpen)
|
||||
@@ -121,6 +123,9 @@ namespace Content.Server.GameObjects.Components.VendingMachines
|
||||
|
||||
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
|
||||
{
|
||||
if (!Powered)
|
||||
return;
|
||||
|
||||
var message = serverMsg.Message;
|
||||
switch (message)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user