Merge branch 'master' into prediction
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@@ -1,4 +1,5 @@
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using Content.Server.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.ViewVariables;
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@@ -46,13 +47,31 @@ namespace Content.Server.GameObjects.Components.Mobs
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Mind = value;
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}
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public override void OnRemove()
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protected override void Shutdown()
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{
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base.OnRemove();
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base.Shutdown();
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if (HasMind)
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{
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Mind.TransferTo(null);
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var visiting = Mind.VisitingEntity;
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if (visiting != null)
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{
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if (visiting.TryGetComponent(out GhostComponent ghost))
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{
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ghost.CanReturnToBody = false;
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}
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Mind.TransferTo(visiting);
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}
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else
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{
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var ghost = Owner.EntityManager.SpawnEntity("MobObserver", Owner.Transform.GridPosition);
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ghost.Name = Mind.CharacterName;
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var ghostComponent = ghost.GetComponent<GhostComponent>();
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ghostComponent.CanReturnToBody = false;
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Mind.TransferTo(ghost);
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}
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}
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}
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}
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@@ -3,9 +3,12 @@ using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Movement;
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using Content.Server.Observer;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -15,7 +18,7 @@ using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects
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{
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[RegisterComponent]
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public class SpeciesComponent : SharedSpeciesComponent, IActionBlocker, IOnDamageBehavior, IExAct
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public class SpeciesComponent : SharedSpeciesComponent, IActionBlocker, IOnDamageBehavior, IExAct, IRelayMoveInput
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{
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/// <summary>
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/// Damagestates are reached by reaching a certain damage threshold, they will block actions after being reached
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@@ -198,6 +201,14 @@ namespace Content.Server.GameObjects
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Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Brute, bruteDamage, null);
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Owner.GetComponent<DamageableComponent>().TakeDamage(DamageType.Heat, burnDamage, null);
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}
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void IRelayMoveInput.MoveInputPressed(IPlayerSession session)
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{
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if (CurrentDamageState is DeadState)
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{
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new Ghost().Execute(null, session, null);
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}
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}
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}
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/// <summary>
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