Merge branch 'master' into prediction
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Content.Shared.Chemistry;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -18,11 +19,11 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class InjectorComponentState : ComponentState
|
||||
{
|
||||
public int CurrentVolume { get; }
|
||||
public int TotalVolume { get; }
|
||||
public ReagentUnit CurrentVolume { get; }
|
||||
public ReagentUnit TotalVolume { get; }
|
||||
public InjectorToggleMode CurrentMode { get; }
|
||||
|
||||
public InjectorComponentState(int currentVolume, int totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
|
||||
public InjectorComponentState(ReagentUnit currentVolume, ReagentUnit totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
|
||||
{
|
||||
CurrentVolume = currentVolume;
|
||||
TotalVolume = totalVolume;
|
||||
|
||||
@@ -26,8 +26,8 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
public class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public readonly bool HasBeaker;
|
||||
public readonly int BeakerCurrentVolume;
|
||||
public readonly int BeakerMaxVolume;
|
||||
public readonly ReagentUnit BeakerCurrentVolume;
|
||||
public readonly ReagentUnit BeakerMaxVolume;
|
||||
public readonly string ContainerName;
|
||||
/// <summary>
|
||||
/// A list of the reagents which this dispenser can dispense.
|
||||
@@ -38,10 +38,10 @@ namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
/// </summary>
|
||||
public readonly List<Solution.ReagentQuantity> ContainerReagents;
|
||||
public readonly string DispenserName;
|
||||
public readonly int SelectedDispenseAmount;
|
||||
public readonly ReagentUnit SelectedDispenseAmount;
|
||||
|
||||
public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, int beakerCurrentVolume, int beakerMaxVolume, string containerName,
|
||||
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, int selectedDispenseAmount)
|
||||
public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
|
||||
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, ReagentUnit selectedDispenseAmount)
|
||||
{
|
||||
HasBeaker = hasBeaker;
|
||||
BeakerCurrentVolume = beakerCurrentVolume;
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Chemistry;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
{
|
||||
public class SharedSolutionComponent : Component
|
||||
{
|
||||
public override string Name => "Solution";
|
||||
|
||||
/// <inheritdoc />
|
||||
public sealed override uint? NetID => ContentNetIDs.SOLUTION;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class SolutionComponentState : ComponentState
|
||||
{
|
||||
public SolutionComponentState() : base(ContentNetIDs.SOLUTION) { }
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new SolutionComponentState();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if(curState == null)
|
||||
return;
|
||||
|
||||
var compState = (SolutionComponentState)curState;
|
||||
|
||||
//TODO: Make me work!
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,238 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Chemistry;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Chemistry
|
||||
{
|
||||
public class SolutionComponent : Component
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
[ViewVariables]
|
||||
protected Solution _containedSolution = new Solution();
|
||||
protected int _maxVolume;
|
||||
private SolutionCaps _capabilities;
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when the solution contents change.
|
||||
/// </summary>
|
||||
public event Action SolutionChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum volume of the container.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int MaxVolume
|
||||
{
|
||||
get => _maxVolume;
|
||||
set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The total volume of all the of the reagents in the container.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int CurrentVolume => _containedSolution.TotalVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The volume without reagents remaining in the container.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int EmptyVolume => MaxVolume - CurrentVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The current blended color of all the reagents in the container.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Color SubstanceColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The current capabilities of this container (is the top open to pour? can I inject it into another object?).
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public SolutionCaps Capabilities
|
||||
{
|
||||
get => _capabilities;
|
||||
set => _capabilities = value;
|
||||
}
|
||||
|
||||
public IReadOnlyList<Solution.ReagentQuantity> ReagentList => _containedSolution.Contents;
|
||||
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities PourIn flag to avoid binary operators.
|
||||
/// </summary>
|
||||
public bool CanPourIn => (Capabilities & SolutionCaps.PourIn) != 0;
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities PourOut flag to avoid binary operators.
|
||||
/// </summary>
|
||||
public bool CanPourOut => (Capabilities & SolutionCaps.PourOut) != 0;
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities Injectable flag
|
||||
/// </summary>
|
||||
public bool Injectable => (Capabilities & SolutionCaps.Injectable) != 0;
|
||||
/// <summary>
|
||||
/// Shortcut for Capabilities Injector flag
|
||||
/// </summary>
|
||||
public bool Injector => (Capabilities & SolutionCaps.Injector) != 0;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string Name => "Solution";
|
||||
|
||||
/// <inheritdoc />
|
||||
public sealed override uint? NetID => ContentNetIDs.SOLUTION;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
|
||||
serializer.DataField(ref _maxVolume, "maxVol", 0);
|
||||
serializer.DataField(ref _containedSolution, "contents", _containedSolution);
|
||||
serializer.DataField(ref _capabilities, "caps", SolutionCaps.None);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Startup()
|
||||
{
|
||||
base.Startup();
|
||||
|
||||
RecalculateColor();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
|
||||
_containedSolution.RemoveAllSolution();
|
||||
_containedSolution = new Solution();
|
||||
}
|
||||
|
||||
public void RemoveAllSolution()
|
||||
{
|
||||
_containedSolution.RemoveAllSolution();
|
||||
OnSolutionChanged();
|
||||
}
|
||||
|
||||
public bool TryRemoveReagent(string reagentId, int quantity)
|
||||
{
|
||||
if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
|
||||
|
||||
_containedSolution.RemoveReagent(reagentId, quantity);
|
||||
OnSolutionChanged();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to remove the specified quantity from this solution
|
||||
/// </summary>
|
||||
/// <param name="quantity">Quantity of this solution to remove</param>
|
||||
/// <returns>Whether or not the solution was successfully removed</returns>
|
||||
public bool TryRemoveSolution(int quantity)
|
||||
{
|
||||
if (CurrentVolume == 0)
|
||||
return false;
|
||||
|
||||
_containedSolution.RemoveSolution(quantity);
|
||||
OnSolutionChanged();
|
||||
return true;
|
||||
}
|
||||
|
||||
public Solution SplitSolution(int quantity)
|
||||
{
|
||||
var solutionSplit = _containedSolution.SplitSolution(quantity);
|
||||
OnSolutionChanged();
|
||||
return solutionSplit;
|
||||
}
|
||||
|
||||
protected void RecalculateColor()
|
||||
{
|
||||
if(_containedSolution.TotalVolume == 0)
|
||||
SubstanceColor = Color.White;
|
||||
|
||||
Color mixColor = default;
|
||||
float runningTotalQuantity = 0;
|
||||
|
||||
foreach (var reagent in _containedSolution)
|
||||
{
|
||||
runningTotalQuantity += reagent.Quantity;
|
||||
|
||||
if(!_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
||||
continue;
|
||||
|
||||
if (mixColor == default)
|
||||
mixColor = proto.SubstanceColor;
|
||||
|
||||
mixColor = BlendRGB(mixColor, proto.SubstanceColor, reagent.Quantity / runningTotalQuantity);
|
||||
}
|
||||
}
|
||||
|
||||
private Color BlendRGB(Color rgb1, Color rgb2, float amount)
|
||||
{
|
||||
var r = (float)Math.Round(rgb1.R + (rgb2.R - rgb1.R) * amount, 1);
|
||||
var g = (float)Math.Round(rgb1.G + (rgb2.G - rgb1.G) * amount, 1);
|
||||
var b = (float)Math.Round(rgb1.B + (rgb2.B - rgb1.B) * amount, 1);
|
||||
var alpha = (float)Math.Round(rgb1.A + (rgb2.A - rgb1.A) * amount, 1);
|
||||
|
||||
return new Color(r, g, b, alpha);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new SolutionComponentState();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if(curState == null)
|
||||
return;
|
||||
|
||||
var compState = (SolutionComponentState)curState;
|
||||
|
||||
//TODO: Make me work!
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class SolutionComponentState : ComponentState
|
||||
{
|
||||
public SolutionComponentState() : base(ContentNetIDs.SOLUTION) { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the solution contains the specified reagent.
|
||||
/// </summary>
|
||||
/// <param name="reagentId">The reagent to check for.</param>
|
||||
/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
|
||||
/// <returns>Return true if the solution contains the reagent.</returns>
|
||||
public bool ContainsReagent(string reagentId, out int quantity)
|
||||
{
|
||||
foreach (var reagent in _containedSolution.Contents)
|
||||
{
|
||||
if (reagent.ReagentId == reagentId)
|
||||
{
|
||||
quantity = reagent.Quantity;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
quantity = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
protected virtual void OnSolutionChanged()
|
||||
{
|
||||
SolutionChanged?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.UserInterface;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Command
|
||||
{
|
||||
public class SharedCommunicationsConsoleComponent : Component
|
||||
{
|
||||
public override string Name => "CommunicationsConsole";
|
||||
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class CommunicationsConsoleInterfaceState : BoundUserInterfaceState
|
||||
{
|
||||
public readonly TimeSpan? ExpectedCountdownEnd;
|
||||
public readonly bool CountdownStarted;
|
||||
|
||||
public CommunicationsConsoleInterfaceState(TimeSpan? expectedCountdownEnd = null)
|
||||
{
|
||||
ExpectedCountdownEnd = expectedCountdownEnd;
|
||||
CountdownStarted = expectedCountdownEnd != null;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class CommunicationsConsoleCallEmergencyShuttleMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public CommunicationsConsoleCallEmergencyShuttleMessage()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class CommunicationsConsoleRecallEmergencyShuttleMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public CommunicationsConsoleRecallEmergencyShuttleMessage()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum CommunicationsConsoleUiKey
|
||||
{
|
||||
Key
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Observer
|
||||
{
|
||||
public class SharedGhostComponent : Component
|
||||
{
|
||||
public override string Name => "Ghost";
|
||||
public override uint? NetID => ContentNetIDs.GHOST;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class GhostComponentState : ComponentState
|
||||
{
|
||||
public bool CanReturnToBody { get; }
|
||||
|
||||
public GhostComponentState(bool canReturnToBody) : base(ContentNetIDs.GHOST)
|
||||
{
|
||||
CanReturnToBody = canReturnToBody;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class ReturnToBodyComponentMessage : ComponentMessage
|
||||
{
|
||||
public ReturnToBodyComponentMessage() => Directed = true;
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,109 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.Reflection;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components
|
||||
{
|
||||
public abstract class SharedStackComponent : Component
|
||||
{
|
||||
private const string SerializationCache = "stack";
|
||||
|
||||
public sealed override string Name => "Stack";
|
||||
public sealed override uint? NetID => ContentNetIDs.STACK;
|
||||
|
||||
private int _count;
|
||||
private int _maxCount;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public virtual int Count
|
||||
{
|
||||
get => _count;
|
||||
set
|
||||
{
|
||||
_count = value;
|
||||
if (_count <= 0)
|
||||
{
|
||||
Owner.Delete();
|
||||
}
|
||||
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables]
|
||||
public int MaxCount
|
||||
{
|
||||
get => _maxCount;
|
||||
private set
|
||||
{
|
||||
_maxCount = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[ViewVariables] public int AvailableSpace => MaxCount - Count;
|
||||
|
||||
[ViewVariables] public object StackType { get; private set; }
|
||||
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataFieldCached(ref _maxCount, "max", 50);
|
||||
serializer.DataFieldCached(ref _count, "count", MaxCount);
|
||||
|
||||
if (!serializer.Reading)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (serializer.TryGetCacheData(SerializationCache, out object stackType))
|
||||
{
|
||||
StackType = stackType;
|
||||
return;
|
||||
}
|
||||
|
||||
if (serializer.TryReadDataFieldCached("stacktype", out string raw))
|
||||
{
|
||||
var refl = IoCManager.Resolve<IReflectionManager>();
|
||||
if (refl.TryParseEnumReference(raw, out var @enum))
|
||||
{
|
||||
stackType = @enum;
|
||||
}
|
||||
else
|
||||
{
|
||||
stackType = raw;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
stackType = Owner.Prototype.ID;
|
||||
}
|
||||
|
||||
serializer.SetCacheData(SerializationCache, stackType);
|
||||
StackType = stackType;
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new StackComponentState(Count, MaxCount);
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
||||
{
|
||||
if (!(curState is StackComponentState cast))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Count = cast.Count;
|
||||
MaxCount = cast.MaxCount;
|
||||
}
|
||||
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class StackComponentState : ComponentState
|
||||
private sealed class StackComponentState : ComponentState
|
||||
{
|
||||
public int Count { get; }
|
||||
public int MaxCount { get; }
|
||||
@@ -22,4 +115,14 @@ namespace Content.Shared.GameObjects.Components
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum StackType
|
||||
{
|
||||
Metal,
|
||||
Glass,
|
||||
Cable,
|
||||
Ointment,
|
||||
Brutepack,
|
||||
FloorTileSteel
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,5 +41,6 @@
|
||||
public const uint HANDHELD_LIGHT = 1036;
|
||||
public const uint PAPER = 1037;
|
||||
public const uint REAGENT_INJECTOR = 1038;
|
||||
public const uint GHOST = 1039;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user