Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes (#7238)
* Prototype that's mostly borked rather than completely borked * ECS inserting mats * Partial ECS mostly done, needs cleanup and visualizer * Replace timers * Power visualizes at least * First ""working"" version * Clean up all lathes * Colors * Fix animation timing * Fixes greyscale, adds a bunch of colors * Give every (used) material a color * Made most lathes take long enough you can at least see there's some sort of animation * Insertion feedback popup * Sound for circuit printer and uniform printer * Fix queueing, optimize update * Remove mono crash * cleanup * Fix test failure * Techfab inserting sprite * Cleanup and commenting * Fix bug in CanProduce check * Fix UI resolves * Mirror review stuff
This commit is contained in:
94
Content.Shared/Lathe/LatheMessages.cs
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94
Content.Shared/Lathe/LatheMessages.cs
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using Robust.Shared.Serialization;
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namespace Content.Shared.Lathe;
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/// <summary>
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/// Sent to the server to sync material storage and the recipe queue.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheSyncRequestMessage : BoundUserInterfaceMessage
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{
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public LatheSyncRequestMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the server to sync the lathe's technology database with the research server.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheServerSyncMessage : BoundUserInterfaceMessage
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{
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public LatheServerSyncMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the server to open the ResearchClient UI.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheServerSelectionMessage : BoundUserInterfaceMessage
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{
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public LatheServerSelectionMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the client when the lathe is producing a recipe.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheProducingRecipeMessage : BoundUserInterfaceMessage
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{
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public readonly string ID;
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public LatheProducingRecipeMessage(string id)
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{
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ID = id;
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}
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}
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/// <summary>
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/// Sent to the client when the lathe stopped/finished producing a recipe.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheStoppedProducingRecipeMessage : BoundUserInterfaceMessage
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{
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public LatheStoppedProducingRecipeMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the client to let it know about the recipe queue.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheFullQueueMessage : BoundUserInterfaceMessage
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{
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public readonly Queue<string> Recipes;
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public LatheFullQueueMessage(Queue<string> recipes)
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{
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Recipes = recipes;
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}
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}
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/// <summary>
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/// Sent to the server when a client queues a new recipe.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheQueueRecipeMessage : BoundUserInterfaceMessage
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{
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public readonly string ID;
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public readonly int Quantity;
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public LatheQueueRecipeMessage(string id, int quantity)
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{
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ID = id;
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Quantity = quantity;
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}
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}
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[NetSerializable, Serializable]
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public enum LatheUiKey
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{
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Key,
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}
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@@ -1,17 +0,0 @@
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Lathe
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{
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[Serializable, NetSerializable]
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public enum LatheVisualState
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{
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Idle,
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Producing,
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InsertingMetal,
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InsertingGlass,
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InsertingGold,
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InsertingPlasma,
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InsertingPlastic
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}
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}
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17
Content.Shared/Lathe/LatheVisuals.cs
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17
Content.Shared/Lathe/LatheVisuals.cs
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using Robust.Shared.Serialization;
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namespace Content.Shared.Lathe
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{
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[Serializable, NetSerializable]
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/// <summary>
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/// Stores bools for if the machine is on
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/// and if it's currently running and/or inserting.
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/// Used for the visualizer
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/// </summary>
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public enum LatheVisuals : byte
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{
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IsRunning,
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IsInserting,
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InsertingColor
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}
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}
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@@ -1,11 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Research.Prototypes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Lathe
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{
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@@ -24,7 +19,7 @@ namespace Content.Shared.Lathe
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foreach (var (material, amount) in recipe.RequiredMaterials)
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{
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if (storage[material] <= (amount * quantity)) return false;
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if (storage[material] < (amount * quantity)) return false;
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}
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return true;
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@@ -34,98 +29,5 @@ namespace Content.Shared.Lathe
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{
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return PrototypeManager.TryIndex(id, out LatheRecipePrototype? recipe) && CanProduce(recipe, quantity);
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}
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/// <summary>
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/// Sent to the server to sync material storage and the recipe queue.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheSyncRequestMessage : BoundUserInterfaceMessage
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{
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public LatheSyncRequestMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the server to sync the lathe's technology database with the research server.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheServerSyncMessage : BoundUserInterfaceMessage
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{
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public LatheServerSyncMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the server to open the ResearchClient UI.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheServerSelectionMessage : BoundUserInterfaceMessage
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{
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public LatheServerSelectionMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the client when the lathe is producing a recipe.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheProducingRecipeMessage : BoundUserInterfaceMessage
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{
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public readonly string ID;
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public LatheProducingRecipeMessage(string id)
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{
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ID = id;
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}
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}
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/// <summary>
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/// Sent to the client when the lathe stopped/finished producing a recipe.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheStoppedProducingRecipeMessage : BoundUserInterfaceMessage
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{
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public LatheStoppedProducingRecipeMessage()
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{
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}
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}
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/// <summary>
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/// Sent to the client to let it know about the recipe queue.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheFullQueueMessage : BoundUserInterfaceMessage
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{
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public readonly Queue<string> Recipes;
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public LatheFullQueueMessage(Queue<string> recipes)
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{
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Recipes = recipes;
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}
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}
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/// <summary>
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/// Sent to the server when a client queues a new recipe.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class LatheQueueRecipeMessage : BoundUserInterfaceMessage
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{
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public readonly string ID;
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public readonly int Quantity;
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public LatheQueueRecipeMessage(string id, int quantity)
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{
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ID = id;
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Quantity = quantity;
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}
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}
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[NetSerializable, Serializable]
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public enum LatheUiKey
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{
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Key,
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}
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}
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}
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