Syndicate Decoy Bundle + Snap Pops (#25333)

* it works

halilujeah

* toggleable lights

removes a redundant flashlight since you can turn on the balloons to cast light

* final touches

syndicate decoys :trollface:

* touches

it works now

* minor spelling mistake



* minor spelling mistake 2

darn

* adds whistle

commanders now spawn with a whistle around their neck

* yaml linter

luv you linter baby

* smallify the whistle

it was way too big, this has been addressed

* sprite fix

am dummy 👍

* netsync errors

wouldn't compile properly

* forgor

* i suck at yaml

smh

* decoys for all

now both syndicate and traitors can use the decoys, yippee!

* Update meta.json

credit my discord username

* Update uplink-catalog.ftl

* Update decoys.yml

base decoy no longer shows in the entity browser

* immortal gone

balloons have gained mortality
This commit is contained in:
Firewatch
2024-02-28 16:53:46 -05:00
committed by GitHub
parent 9884351101
commit 93d820f315
42 changed files with 496 additions and 5 deletions

View File

@@ -192,6 +192,9 @@ uplink-observation-kit-desc = Includes surveillance camera monitor board and sec
uplink-emp-kit-name = Electrical Disruptor Kit
uplink-emp-kit-desc = The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.
uplink-decoy-kit-name = Decoy Kit
uplink-decoy-kit-desc = State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!
uplink-chemistry-kit-name = Chemical Synthesis Kit
uplink-chemistry-kit-desc = A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs!