Syndicate Decoy Bundle + Snap Pops (#25333)
* it works halilujeah * toggleable lights removes a redundant flashlight since you can turn on the balloons to cast light * final touches syndicate decoys :trollface: * touches it works now * minor spelling mistake ⭐ * minor spelling mistake 2 darn * adds whistle commanders now spawn with a whistle around their neck * yaml linter luv you linter baby * smallify the whistle it was way too big, this has been addressed * sprite fix am dummy 👍 * netsync errors wouldn't compile properly * forgor * i suck at yaml smh * decoys for all now both syndicate and traitors can use the decoys, yippee! * Update meta.json credit my discord username * Update uplink-catalog.ftl * Update decoys.yml base decoy no longer shows in the entity browser * immortal gone balloons have gained mortality
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@@ -192,6 +192,9 @@ uplink-observation-kit-desc = Includes surveillance camera monitor board and sec
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uplink-emp-kit-name = Electrical Disruptor Kit
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uplink-emp-kit-desc = The ultimate reversal on energy-based weaponry: Disables disablers, stuns stunbatons, discharges laser guns! Contains 3 EMP grenades and an EMP implanter. Note: Does not disrupt actual firearms.
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uplink-decoy-kit-name = Decoy Kit
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uplink-decoy-kit-desc = State-of-the-art distraction technology straight from RND. Comes with five realistic balloons, four decoy grenades, and some snap poppers!
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uplink-chemistry-kit-name = Chemical Synthesis Kit
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uplink-chemistry-kit-desc = A starter kit for the aspiring chemist, includes toxin and vestine for all your criminal needs!
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