Syndicate Decoy Bundle + Snap Pops (#25333)

* it works

halilujeah

* toggleable lights

removes a redundant flashlight since you can turn on the balloons to cast light

* final touches

syndicate decoys :trollface:

* touches

it works now

* minor spelling mistake



* minor spelling mistake 2

darn

* adds whistle

commanders now spawn with a whistle around their neck

* yaml linter

luv you linter baby

* smallify the whistle

it was way too big, this has been addressed

* sprite fix

am dummy 👍

* netsync errors

wouldn't compile properly

* forgor

* i suck at yaml

smh

* decoys for all

now both syndicate and traitors can use the decoys, yippee!

* Update meta.json

credit my discord username

* Update uplink-catalog.ftl

* Update decoys.yml

base decoy no longer shows in the entity browser

* immortal gone

balloons have gained mortality
This commit is contained in:
Firewatch
2024-02-28 16:53:46 -05:00
committed by GitHub
parent 9884351101
commit 93d820f315
42 changed files with 496 additions and 5 deletions

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@@ -0,0 +1,19 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Drawn by Firewatchin on Discord.",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "equipped-NECK",
"directions": 4
},
{
"name": "icon"
}
]
}