Misc changes from replay branch (#12581)
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@@ -32,6 +32,7 @@ public sealed class EyeLerpingSystem : EntitySystem
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UpdatesAfter.Add(typeof(TransformSystem));
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UpdatesAfter.Add(typeof(PhysicsSystem));
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UpdatesBefore.Add(typeof(EyeUpdateSystem));
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UpdatesOutsidePrediction = true;
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}
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private void OnEyeStartup(EntityUid uid, EyeComponent component, ComponentStartup args)
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