Misc changes from replay branch (#12581)
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@@ -110,7 +110,7 @@ public sealed class InteractionOutlineSystem : EntitySystem
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// Potentially change someday? who knows.
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var currentState = _stateManager.CurrentState;
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if (currentState is not GameplayState screen) return;
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if (currentState is not GameplayStateBase screen) return;
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EntityUid? entityToClick = null;
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var renderScale = 1;
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