stack cleanup and mild refactoring (#11717)

* stack cleanup

* fix tests and ulong

* somehow did half a commit

* ulong got usmall. (it's ints now)

* sussy baka cleanup

* mirror's review

* make da tests pass again

* shadowcommander review

* sloth por favor

* Update StoreSystem.Ui.cs
This commit is contained in:
Nemanja
2022-11-08 21:24:23 -05:00
committed by GitHub
parent eebb31493c
commit 9428d4b341
31 changed files with 252 additions and 115 deletions

View File

@@ -78,7 +78,7 @@ namespace Content.Server.Medical.BiomassReclaimer
continue;
}
_stackSystem.SpawnMultiple((int) reclaimer.CurrentExpectedYield, 100, "Biomass", Transform(reclaimer.Owner).Coordinates);
_stackSystem.SpawnMultiple(reclaimer.OutputEntityId, reclaimer.CurrentExpectedYield, Transform(reclaimer.Owner).Coordinates);
reclaimer.BloodReagent = null;
reclaimer.SpawnedEntities.Clear();
@@ -234,7 +234,7 @@ namespace Content.Server.Medical.BiomassReclaimer
component.SpawnedEntities = butcherableComponent.SpawnedEntities;
}
component.CurrentExpectedYield = (uint) Math.Max(0, physics.FixturesMass * component.YieldPerUnitMass);
component.CurrentExpectedYield = (int) Math.Max(0, physics.FixturesMass * component.YieldPerUnitMass);
component.ProcessingTimer = physics.FixturesMass * component.ProcessingTimePerUnitMass;
QueueDel(toProcess);
}