Всякое по мелочи (#148)

* fix: у мартышек снова отображается одежда

* fix: с зеркалом снова можно взаимодействовать

* tweak: шлюзы культа теперь работают как двери, а не шлюзы

* remove: убрано отображение текущего патрона у револьверов

* add: новые плитки для мапперов
This commit is contained in:
Remuchi
2024-03-01 15:51:17 +07:00
committed by GitHub
parent 95589e29c1
commit 9430e2d53c
41 changed files with 284 additions and 276 deletions

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@@ -0,0 +1,11 @@
tiles-dark-floor-pavement-alt = тёмное стальное покрытие (альтернативное)
tiles-dark-floor-pavement-vertical-alt = тёмное стальное вертикальное покрытие (альтернативное)
tiles-dark-floor-herringbone-alt = тёмное стальное покрытие мозаикой (альтернативное)
tiles-steel-floor-pavement-alt = стальное покрытие (альтернативное)
tiles-steel-floor-pavement-vertical-alt = стальное вертикальное покрытие (альтернативное)
tiles-steel-floor-herringbone-alt = стальное покрытие мозаикой (альтернативное)
tiles-white-floor-pavement-alt = белое стальное покрытие (альтернативное)
tiles-white-floor-pavement-vertical-alt = белое стальное вертикальное покрытие (альтернативное)
tiles-white-floor-herringbone-alt = белое стальное покрытие мозаикой (альтернативное)

View File

@@ -35,8 +35,8 @@ gun-chamber-bolt-closed = Затвор закрыт
gun-chamber-bolt-opened = Затвор открыт
gun-chamber-bolt-close = Закрыть завтор
gun-chamber-bolt-open = Открыть затвор
gun-chamber-bolt-closed-state = закрыт
gun-chamber-bolt-open-state = открыт
gun-chamber-bolt-closed-state = открыт
gun-chamber-bolt-open-state = закрыт
gun-chamber-rack = Разрядить
# MagazineAmmoProvider

View File

@@ -3,18 +3,19 @@
name: mirror
description: 'Mirror mirror on the wall , who''s the most robust of them all?'
components:
- type: WallMount
- type: Sprite
sprite: Structures/Wallmounts/mirror.rsi
state: mirror
- type: InteractionOutline
- type: Clickable
- type: Transform
anchored: true
- type: MagicMirror
- type: ActivatableUI
key: enum.MagicMirrorUiKey.Key
- type: UserInterface
interfaces:
- key: enum.MagicMirrorUiKey.Key
type: MagicMirrorBoundUserInterface
- type: WallMount
- type: Sprite
sprite: Structures/Wallmounts/mirror.rsi
state: mirror
- type: InteractionOutline
- type: Clickable
- type: Transform
anchored: true
- type: MagicMirror
- type: ActivatableUI
key: enum.MagicMirrorUiKey.Key
singleUser: true
- type: UserInterface
interfaces:
- key: enum.MagicMirrorUiKey.Key
type: MagicMirrorBoundUserInterface

View File

@@ -0,0 +1,162 @@
- type: tile
id: FloorDarkPavementAlt
name: tiles-dark-floor-pavement-alt
sprite: /Textures/White/Tiles/dark_pavement.png
variants: 4
placementVariants:
- 1.0
- 1.0
- 1.0
- 1.0
baseTurf: Plating
isSubfloor: false
deconstructTools: [ Prying ]
footstepSounds:
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
- type: tile
id: FloorDarkPavementVerticalAlt
name: tiles-dark-floor-pavement-vertical-alt
sprite: /Textures/White/Tiles/dark_pavement_vertical.png
variants: 4
placementVariants:
- 1.0
- 1.0
- 1.0
- 1.0
baseTurf: Plating
isSubfloor: false
deconstructTools: [ Prying ]
footstepSounds:
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
- type: tile
id: FloorDarkHerringboneAlt
name: tiles-dark-floor-herringbone-alt
sprite: /Textures/White/Tiles/dark_herringbone.png
variants: 4
placementVariants:
- 1.0
- 1.0
- 1.0
- 1.0
baseTurf: Plating
isSubfloor: false
deconstructTools: [ Prying ]
footstepSounds:
collection: FootstepTile
itemDrop: FloorTileItemDark
heatCapacity: 10000
- type: tile
id: FloorSteelHerringboneAlt
name: tiles-steel-floor-herringbone-alt
sprite: /Textures/White/Tiles/steel_herringbone.png
variants: 4
placementVariants:
- 1.0
- 1.0
- 1.0
- 1.0
baseTurf: Plating
isSubfloor: false
deconstructTools: [ Prying ]
footstepSounds:
collection: FootstepTile
itemDrop: FloorTileItemSteel
heatCapacity: 10000
- type: tile
id: FloorSteelPavementAlt
name: tiles-steel-floor-pavement-alt
sprite: /Textures/White/Tiles/steel_pavement.png
variants: 4
placementVariants:
- 1.0
- 1.0
- 1.0
- 1.0
baseTurf: Plating
isSubfloor: false
deconstructTools: [ Prying ]
footstepSounds:
collection: FootstepFloor
itemDrop: FloorTileItemSteel
heatCapacity: 10000
- type: tile
id: FloorSteelPavementVerticalAlt
name: tiles-steel-floor-pavement-vertical-alt
sprite: /Textures/White/Tiles/steel_pavement_vertical.png
variants: 4
placementVariants:
- 1.0
- 1.0
- 1.0
- 1.0
baseTurf: Plating
isSubfloor: false
deconstructTools: [ Prying ]
footstepSounds:
collection: FootstepTile
itemDrop: FloorTileItemSteel
heatCapacity: 10000
- type: tile
id: FloorWhiteHerringboneAlt
name: tiles-white-floor-herringbone-alt
sprite: /Textures/White/Tiles/white_herringbone.png
variants: 4
placementVariants:
- 1.0
- 1.0
- 1.0
- 1.0
baseTurf: Plating
isSubfloor: false
deconstructTools: [ Prying ]
footstepSounds:
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
- type: tile
id: FloorWhitePavementAlt
name: tiles-white-floor-pavement-alt
sprite: /Textures/White/Tiles/white_pavement.png
variants: 4
placementVariants:
- 1.0
- 1.0
- 1.0
- 1.0
baseTurf: Plating
isSubfloor: false
deconstructTools: [ Prying ]
footstepSounds:
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000
- type: tile
id: FloorWhitePavementVerticalAlt
name: tiles-white-floor-pavement-vertical-alt
sprite: /Textures/White/Tiles/white_pavement_vertical.png
variants: 4
placementVariants:
- 1.0
- 1.0
- 1.0
- 1.0
baseTurf: Plating
isSubfloor: false
deconstructTools: [ Prying ]
footstepSounds:
collection: FootstepTile
itemDrop: FloorTileItemWhite
heatCapacity: 10000

View File

@@ -1,6 +1,6 @@
- type: entity
id: AirlockGlassCult
parent: BaseStructure
parent: BaseMaterialDoor
name: runic airlock
description: Strange glass airlock with a rune.
components:
@@ -8,65 +8,32 @@
soundGroups:
Brute:
collection: GlassSmash
- type: InteractionOutline
- type: Sprite
sprite: /Textures/White/Cult/Structures/cult_airlock.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
visible: false
- state: bolted_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseBolted"]
- state: emergency_unlit
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
shader: unshaded
- state: panel_closed
map: ["enum.WiresVisualLayers.MaintenancePanel"]
visible: false
- type: AnimationPlayer
- type: Physics
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.49,-0.49,0.49,0.49" # don't want this colliding with walls or they won't close
density: 100
mask:
- FullTileMask
layer:
- GlassAirlockLayer
bodyType: Static
- type: Occluder
enabled: false
- type: Door
occludes: false
bumpOpen: true
crushDamage:
types:
Blunt: 15
openSound:
path: /Audio/Machines/airlock_open.ogg
path: /Audio/Effects/stonedoor_openclose.ogg
closeSound:
path: /Audio/Machines/airlock_close.ogg
path: /Audio/Effects/stonedoor_openclose.ogg
denySound:
path: /Audio/Machines/airlock_deny.ogg
- type: Airlock
openUnlitVisible: true
- type: DoorBolt
- type: Appearance
- type: Airtight
fixVacuum: true
noAirWhenFullyAirBlocked: false
- type: RadiationBlocker
resistance: 2
- type: Occluder
enabled: false
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Metallic
- type: Destructible
thresholds:
- trigger:
@@ -76,8 +43,6 @@
- !type:DoActsBehavior
acts: ["Destruction"]
- type: RunicDoor
- type: ApcPowerReceiver
needsPower: false
- type: Construction
graph: AirlockGlassCult
node: airlock

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@@ -41,157 +41,6 @@
},
{
"name": "assembly"
},
{
"name": "bolted_unlit"
},
{
"name": "welded"
},
{
"name": "closing_unlit",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "deny_unlit",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "emergency_unlit",
"delays": [
[
1.2,
1.2
]
]
},
{
"name": "opening_unlit",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "panel_closed"
},
{
"name": "panel_open"
},
{
"name": "panel_opening",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "panel_closing",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "sparks",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "sparks_damaged",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
1.7
]
]
},
{
"name": "sparks_open",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "sparks_broken",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "bolted_open_unlit"
},
{
"name": "closed_unlit"
},
{
"name": "emergency_open_unlit"
},
{
"name": "open_unlit"
}
]
}

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