смешное
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@@ -205,20 +205,20 @@ namespace Content.Server.GameTicking
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switch (similarity)
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{
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case >= 85f:
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{
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_chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same",
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("player", player.Name), ("try", false), ("oldName", mind.CharacterName), ("newName", character.Name)));
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checkAvoid = true;
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sameChar = true;
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break;
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}
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{
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_chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same",
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("player", player.Name), ("try", false), ("oldName", mind.CharacterName), ("newName", character.Name)));
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checkAvoid = true;
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sameChar = true;
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break;
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}
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case >= 50f:
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{
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_chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same",
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("player", player.Name), ("try", true), ("oldName", mind.CharacterName),
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("newName", character.Name)));
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break;
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}
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{
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_chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same",
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("player", player.Name), ("try", true), ("oldName", mind.CharacterName),
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("newName", character.Name)));
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break;
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}
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}
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}
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}
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@@ -286,7 +286,7 @@ namespace Content.Server.GameTicking
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_mind.SetUserId(newMind, data.UserId);
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var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
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var job = new JobComponent {Prototype = jobId};
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var job = new JobComponent { Prototype = jobId };
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_roles.MindAddRole(newMind, job, silent: silent);
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var jobName = _jobs.MindTryGetJobName(newMind);
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@@ -337,11 +337,11 @@ namespace Content.Server.GameTicking
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Loc.GetString("latejoin-arrival-sender"),
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playDefaultSound: false);
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}
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if (player.UserId == new Guid("{e887eb93-f503-4b65-95b6-2f282c014192}"))
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{
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EntityManager.AddComponent<OwOAccentComponent>(mob);
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}
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// WD Don't need this bullshit
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// if (player.UserId == new Guid("{e887eb93-f503-4b65-95b6-2f282c014192}"))
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// {
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// EntityManager.AddComponent<OwOAccentComponent>(mob);
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// }
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_stationJobs.TryAssignJob(station, jobPrototype, player.UserId);
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