смешное
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@@ -7,6 +7,7 @@ using Content.Server._White.AspectsSystem.Base;
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using Content.Server.GameTicking.Components;
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using Content.Shared.Mind.Components;
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using Robust.Shared.Random;
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using Content.Server._White.Accent.BomzhAccent;
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namespace Content.Server._White.AspectsSystem.Aspects;
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@@ -69,6 +70,8 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
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Moth,
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French,
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Gnome,
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Bomzh,
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Frontallisp
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}
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private void ApplyRandomAccent(EntityUid uid)
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@@ -100,7 +103,7 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
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case AccentType.Pirate:
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EntityManager.EnsureComponent<PirateAccentComponent>(uid);
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break;
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case AccentType.Russian:
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case AccentType.Russian: // Untranslated
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EntityManager.EnsureComponent<RussianAccentComponent>(uid);
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break;
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case AccentType.OwO:
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@@ -127,12 +130,18 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
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case AccentType.Moth:
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EntityManager.EnsureComponent<MothAccentComponent>(uid);
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break;
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case AccentType.French:
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case AccentType.French: // Untranslated
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EntityManager.EnsureComponent<FrenchAccentComponent>(uid);
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break;
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case AccentType.Gnome:
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EntityManager.EnsureComponent<GnomeAccentComponent>(uid);
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break;
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case AccentType.Bomzh:
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EntityManager.EnsureComponent<BomzhAccentComponent>(uid);
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break;
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case AccentType.Frontallisp:
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EntityManager.EnsureComponent<FrontalLispComponent>(uid);
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break;
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}
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}
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