смешное
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@@ -205,20 +205,20 @@ namespace Content.Server.GameTicking
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switch (similarity)
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switch (similarity)
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{
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{
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case >= 85f:
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case >= 85f:
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{
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{
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_chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same",
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_chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same",
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("player", player.Name), ("try", false), ("oldName", mind.CharacterName), ("newName", character.Name)));
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("player", player.Name), ("try", false), ("oldName", mind.CharacterName), ("newName", character.Name)));
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checkAvoid = true;
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checkAvoid = true;
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sameChar = true;
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sameChar = true;
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break;
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break;
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}
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}
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case >= 50f:
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case >= 50f:
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{
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{
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_chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same",
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_chatManager.SendAdminAlert(Loc.GetString("ghost-respawn-character-almost-same",
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("player", player.Name), ("try", true), ("oldName", mind.CharacterName),
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("player", player.Name), ("try", true), ("oldName", mind.CharacterName),
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("newName", character.Name)));
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("newName", character.Name)));
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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}
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@@ -286,7 +286,7 @@ namespace Content.Server.GameTicking
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_mind.SetUserId(newMind, data.UserId);
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_mind.SetUserId(newMind, data.UserId);
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var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
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var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
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var job = new JobComponent {Prototype = jobId};
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var job = new JobComponent { Prototype = jobId };
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_roles.MindAddRole(newMind, job, silent: silent);
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_roles.MindAddRole(newMind, job, silent: silent);
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var jobName = _jobs.MindTryGetJobName(newMind);
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var jobName = _jobs.MindTryGetJobName(newMind);
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@@ -337,11 +337,11 @@ namespace Content.Server.GameTicking
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Loc.GetString("latejoin-arrival-sender"),
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Loc.GetString("latejoin-arrival-sender"),
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playDefaultSound: false);
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playDefaultSound: false);
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}
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}
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// WD Don't need this bullshit
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if (player.UserId == new Guid("{e887eb93-f503-4b65-95b6-2f282c014192}"))
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// if (player.UserId == new Guid("{e887eb93-f503-4b65-95b6-2f282c014192}"))
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{
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// {
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EntityManager.AddComponent<OwOAccentComponent>(mob);
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// EntityManager.AddComponent<OwOAccentComponent>(mob);
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}
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// }
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_stationJobs.TryAssignJob(station, jobPrototype, player.UserId);
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_stationJobs.TryAssignJob(station, jobPrototype, player.UserId);
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@@ -1,18 +1,15 @@
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using Content.Server.Speech.Components;
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using Content.Server.Speech.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems;
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namespace Content.Server.Speech.EntitySystems;
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public sealed class MothAccentSystem : EntitySystem
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public sealed class MothAccentSystem : EntitySystem
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{
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{
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[Dependency] private readonly IRobustRandom _random = default!; // WD
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private static readonly Regex RegexLowerBuzz = new Regex("z{1,3}");
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private static readonly Regex RegexLowerBuzz = new Regex("z{1,3}");
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private static readonly Regex RegexUpperBuzz = new Regex("Z{1,3}");
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private static readonly Regex RegexUpperBuzz = new Regex("Z{1,3}");
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private static readonly Regex RussianRegexLowerZ = new Regex("Z{1,3}"); // WD
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private static readonly Regex RussianRegexUpperZ = new Regex("Z{1,3}"); // WD
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private static readonly Regex RussianRegexLowerZH = new Regex("Z{1,3}"); // WD
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private static readonly Regex RussianRegexUpperZH = new Regex("Z{1,3}"); // WD
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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@@ -29,13 +26,30 @@ public sealed class MothAccentSystem : EntitySystem
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message = RegexUpperBuzz.Replace(message, "ZZZ");
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message = RegexUpperBuzz.Replace(message, "ZZZ");
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// WD EDIT START
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// WD EDIT START
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message = RussianRegexLowerZ.Replace(message, "ззз");
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// ж => жжж
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message = Regex.Replace(
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message = RussianRegexUpperZ.Replace(message, "ЗЗЗ");
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message,
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"ж+",
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message = RussianRegexLowerZH.Replace(message, "жжж");
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_random.Pick(new List<string>() { "жж", "жжж" })
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);
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message = RussianRegexUpperZH.Replace(message, "ЖЖЖ");
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// Ж => ЖЖЖ
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message = Regex.Replace(
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message,
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"Ж+",
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_random.Pick(new List<string>() { "ЖЖ", "ЖЖЖ" })
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);
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// з => ззз
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message = Regex.Replace(
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message,
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"з+",
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_random.Pick(new List<string>() { "зз", "ззз" })
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);
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// З => ЗЗЗ
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message = Regex.Replace(
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message,
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"З+",
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_random.Pick(new List<string>() { "ЗЗ", "ЗЗЗ" })
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);
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// WD EDIT END
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// WD EDIT END
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args.Message = message;
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args.Message = message;
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@@ -71,6 +71,12 @@ public sealed class SlurredSystem : SharedSlurredSystem
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'a' => "ah",
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'a' => "ah",
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'u' => "oo",
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'u' => "oo",
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'c' => "k",
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'c' => "k",
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// WD EDIT START
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'о' => "а",
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'к' => "кх",
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'щ' => "шч",
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'ц' => "тс",
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// WD EDIT END
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_ => $"{character}",
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_ => $"{character}",
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};
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};
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@@ -90,7 +96,7 @@ public sealed class SlurredSystem : SharedSlurredSystem
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}
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}
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}
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}
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if (!_random.Prob(scale * 3/20))
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if (!_random.Prob(scale * 3 / 20))
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{
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{
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sb.Append(character);
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sb.Append(character);
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continue;
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continue;
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@@ -7,6 +7,7 @@ using Content.Server._White.AspectsSystem.Base;
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using Content.Server.GameTicking.Components;
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using Content.Server.GameTicking.Components;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mind.Components;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Content.Server._White.Accent.BomzhAccent;
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namespace Content.Server._White.AspectsSystem.Aspects;
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namespace Content.Server._White.AspectsSystem.Aspects;
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@@ -69,6 +70,8 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
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Moth,
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Moth,
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French,
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French,
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Gnome,
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Gnome,
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Bomzh,
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Frontallisp
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}
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}
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private void ApplyRandomAccent(EntityUid uid)
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private void ApplyRandomAccent(EntityUid uid)
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@@ -100,7 +103,7 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
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case AccentType.Pirate:
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case AccentType.Pirate:
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EntityManager.EnsureComponent<PirateAccentComponent>(uid);
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EntityManager.EnsureComponent<PirateAccentComponent>(uid);
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break;
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break;
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case AccentType.Russian:
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case AccentType.Russian: // Untranslated
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EntityManager.EnsureComponent<RussianAccentComponent>(uid);
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EntityManager.EnsureComponent<RussianAccentComponent>(uid);
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break;
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break;
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case AccentType.OwO:
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case AccentType.OwO:
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@@ -127,12 +130,18 @@ public sealed class RandomAccentAspect : AspectSystem<RandomAccentAspectComponen
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case AccentType.Moth:
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case AccentType.Moth:
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EntityManager.EnsureComponent<MothAccentComponent>(uid);
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EntityManager.EnsureComponent<MothAccentComponent>(uid);
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break;
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break;
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case AccentType.French:
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case AccentType.French: // Untranslated
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EntityManager.EnsureComponent<FrenchAccentComponent>(uid);
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EntityManager.EnsureComponent<FrenchAccentComponent>(uid);
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break;
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break;
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case AccentType.Gnome:
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case AccentType.Gnome:
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EntityManager.EnsureComponent<GnomeAccentComponent>(uid);
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EntityManager.EnsureComponent<GnomeAccentComponent>(uid);
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break;
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break;
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case AccentType.Bomzh:
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EntityManager.EnsureComponent<BomzhAccentComponent>(uid);
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break;
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case AccentType.Frontallisp:
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EntityManager.EnsureComponent<FrontalLispComponent>(uid);
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break;
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}
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}
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}
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}
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