Allow game presets to disallow latejoining (#1816)

* Allow game presets to disallow latejoining

* Update Content.Server/GameTicking/GameTicker.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-08-20 16:20:48 +02:00
committed by GitHub
parent 2bdf359289
commit 944ce2cc92
7 changed files with 68 additions and 2 deletions

View File

@@ -26,6 +26,7 @@ namespace Content.Client.GameTicking
[ViewVariables] public bool AreWeReady { get; private set; }
[ViewVariables] public bool IsGameStarted { get; private set; }
[ViewVariables] public bool DisallowedLateJoin { get; private set; }
[ViewVariables] public string ServerInfoBlob { get; private set; }
[ViewVariables] public DateTime StartTime { get; private set; }
[ViewVariables] public bool Paused { get; private set; }
@@ -34,6 +35,7 @@ namespace Content.Client.GameTicking
public event Action InfoBlobUpdated;
public event Action LobbyStatusUpdated;
public event Action LobbyReadyUpdated;
public event Action LobbyLateJoinStatusUpdated;
public void Initialize()
{
@@ -50,11 +52,17 @@ namespace Content.Client.GameTicking
{
IoCManager.Resolve<IClyde>().RequestWindowAttention();
});
_netManager.RegisterNetMessage<MsgTickerLateJoinStatus>(nameof(MsgTickerLateJoinStatus), LateJoinStatus);
Ready = new Dictionary<NetSessionId, bool>();
_initialized = true;
}
private void LateJoinStatus(MsgTickerLateJoinStatus message)
{
DisallowedLateJoin = message.Disallowed;
LobbyLateJoinStatusUpdated?.Invoke();
}
private void JoinLobby(MsgTickerJoinLobby message)