SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -13,12 +13,14 @@ using Content.Shared.Audio;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.ViewVariables;
@@ -189,8 +191,11 @@ namespace Content.Server.Atmos
if(PressureDifference > 15)
{
if(_soundCooldown == 0)
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Effects/space_wind.ogg",
GridIndices.ToEntityCoordinates(GridIndex, _mapManager), AudioHelpers.WithVariation(0.125f).WithVolume(MathHelper.Clamp(PressureDifference / 10, 10, 100)));
{
var coordinates = GridIndices.ToEntityCoordinates(GridIndex, _mapManager);
SoundSystem.Play(Filter.Pvs(coordinates), "/Audio/Effects/space_wind.ogg",
coordinates, AudioHelpers.WithVariation(0.125f).WithVolume(MathHelper.Clamp(PressureDifference / 10, 10, 100)));
}
}
foreach (var entity in _gridTileLookupSystem.GetEntitiesIntersecting(GridIndex, GridIndices))