SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.Utility;
@@ -6,10 +6,12 @@ using Content.Shared.Audio;
using Content.Shared.Interfaces.Chemistry;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Chemistry.ReactionEffects
@@ -136,7 +138,7 @@ namespace Content.Server.Chemistry.ReactionEffects
if (!string.IsNullOrEmpty(_sound))
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(_sound, solutionEntity, AudioHelpers.WithVariation(0.125f));
SoundSystem.Play(Filter.Pvs(solutionEntity), _sound, solutionEntity, AudioHelpers.WithVariation(0.125f));
}
}