SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.Utility;
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@@ -6,10 +6,12 @@ using Content.Shared.Audio;
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using Content.Shared.Interfaces.Chemistry;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Chemistry.ReactionEffects
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@@ -136,7 +138,7 @@ namespace Content.Server.Chemistry.ReactionEffects
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if (!string.IsNullOrEmpty(_sound))
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_sound, solutionEntity, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(Filter.Pvs(solutionEntity), _sound, solutionEntity, AudioHelpers.WithVariation(0.125f));
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}
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}
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