SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,10 +1,11 @@
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#nullable enable
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#nullable enable
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using System.Threading.Tasks;
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using Content.Shared.Audio;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Completions
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@@ -22,7 +23,7 @@ namespace Content.Server.Construction.Completions
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if (string.IsNullOrEmpty(sound)) return;
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EntitySystem.Get<AudioSystem>().PlayFromEntity(sound, entity, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(Filter.Pvs(entity), sound, entity, AudioHelpers.WithVariation(0.125f));
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}
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private string GetSound()
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