SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces;
@@ -10,6 +10,8 @@ using Robust.Shared.Serialization;
using System.Threading.Tasks;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.ViewVariables;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -165,7 +167,7 @@ namespace Content.Server.GameObjects.Components.Fluids
if (!string.IsNullOrWhiteSpace(_pickupSound))
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(_pickupSound, Owner);
SoundSystem.Play(Filter.Pvs(Owner), _pickupSound, Owner);
}
return true;