SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -1,9 +1,11 @@
|
||||
using System.Linq;
|
||||
using System.Linq;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
@@ -45,8 +47,8 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
locker.Insert(entity);
|
||||
}
|
||||
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/teleport_departure.ogg", Owner, AudioHelpers.WithVariation(0.125f));
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/teleport_arrival.ogg", lockerEnt, AudioHelpers.WithVariation(0.125f));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/teleport_departure.ogg", Owner, AudioHelpers.WithVariation(0.125f));
|
||||
SoundSystem.Play(Filter.Pvs(lockerEnt), "/Audio/Effects/teleport_arrival.ogg", lockerEnt, AudioHelpers.WithVariation(0.125f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -21,6 +22,7 @@ using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -223,7 +225,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
}
|
||||
|
||||
ModifyComponents();
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(_closeSound, Owner);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _closeSound, Owner);
|
||||
_lastInternalOpenAttempt = default;
|
||||
}
|
||||
|
||||
@@ -232,7 +234,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
Open = true;
|
||||
EmptyContents();
|
||||
ModifyComponents();
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(_openSound, Owner);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _openSound, Owner);
|
||||
}
|
||||
|
||||
private void ModifyComponents()
|
||||
|
||||
@@ -8,6 +8,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -98,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
if (!CheckAccess(user)) return;
|
||||
|
||||
Locked = false;
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/door_lock_off.ogg", Owner, AudioParams.Default.WithVolume(-5));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/door_lock_off.ogg", Owner, AudioParams.Default.WithVolume(-5));
|
||||
}
|
||||
|
||||
private void DoLock(IEntity user)
|
||||
@@ -106,7 +107,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
if (!CheckAccess(user)) return;
|
||||
|
||||
Locked = true;
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/door_lock_on.ogg", Owner, AudioParams.Default.WithVolume(-5));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/door_lock_on.ogg", Owner, AudioParams.Default.WithVolume(-5));
|
||||
}
|
||||
|
||||
private bool CheckAccess(IEntity user)
|
||||
|
||||
@@ -22,6 +22,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -620,8 +621,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
|
||||
}
|
||||
|
||||
var file = AudioHelpers.GetRandomFileFromSoundCollection(name);
|
||||
EntitySystem.Get<AudioSystem>()
|
||||
.PlayFromEntity(file, Owner, AudioParams.Default);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), file, Owner, AudioParams.Default);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user