SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -18,6 +18,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Power.AME
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@@ -319,14 +320,12 @@ namespace Content.Server.GameObjects.Components.Power.AME
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private void ClickSound()
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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}
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private void InjectSound(bool overloading)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/bang.ogg", Owner, AudioParams.Default.WithVolume(overloading ? 10f : 0f));
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/bang.ogg", Owner, AudioParams.Default.WithVolume(overloading ? 10f : 0f));
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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@@ -7,10 +7,12 @@ using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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namespace Content.Server.GameObjects.Components.Power.AME
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{
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@@ -48,7 +50,7 @@ namespace Content.Server.GameObjects.Components.Power.AME
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var ent = _serverEntityManager.SpawnEntity("AMEShielding", mapGrid.GridTileToLocal(snapPos));
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ent.Transform.LocalRotation = Owner.Transform.LocalRotation;
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_unwrap, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), _unwrap, Owner);
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Owner.Delete();
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@@ -12,6 +12,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -89,7 +90,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
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{
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MainBreakerEnabled = !MainBreakerEnabled;
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_uiDirty = true;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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}
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else
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{
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@@ -4,9 +4,11 @@ using Content.Shared.Audio;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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@@ -131,7 +133,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("GlassBreak");
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var file = _random.Pick(soundCollection.PickFiles);
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EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner);
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SoundSystem.Play(Filter.Pvs(Owner), file, Owner);
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}
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}
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}
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@@ -19,6 +19,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -115,8 +116,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You burn your hand!"));
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damageableComponent.ChangeDamage(DamageType.Heat, 20, false, Owner);
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var audioSystem = EntitySystem.Get<AudioSystem>();
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audioSystem.PlayFromEntity("/Audio/Effects/lightburn.ogg", Owner);
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/lightburn.ogg", Owner);
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}
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void Eject()
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@@ -201,7 +201,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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if (time > _lastThunk + _thunkDelay)
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{
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_lastThunk = time;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
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}
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}
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else
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@@ -7,9 +7,11 @@ using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -146,7 +148,7 @@ namespace Content.Server.GameObjects.Components.Power
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if (playSound && CellRemoveSound != null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(CellRemoveSound, Owner, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(Filter.Pvs(Owner), CellRemoveSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SendMessage(new PowerCellChangedMessage(true));
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return cell;
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@@ -168,7 +170,7 @@ namespace Content.Server.GameObjects.Components.Power
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//Dirty();
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if (playSound && CellInsertSound != null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(CellInsertSound, Owner, AudioHelpers.WithVariation(0.125f));
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SoundSystem.Play(Filter.Pvs(Owner), CellInsertSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SendMessage(new PowerCellChangedMessage(false));
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return true;
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