SoundSystem Improvements (#3697)

* Refactor all audio to use the new SoundSystem.

* Update submodule

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Acruid
2021-03-21 09:12:03 -07:00
committed by GitHub
parent d4030edff6
commit 9459400002
104 changed files with 401 additions and 279 deletions

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.Utility;
using Content.Shared.Audio;
@@ -10,6 +10,7 @@ using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.ViewVariables;
@@ -124,8 +125,7 @@ namespace Content.Server.GameObjects.Components.Research
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(SoundCollectionName);
var file = _random.Pick(soundCollection.PickFiles);
var audioSystem = EntitySystem.Get<AudioSystem>();
audioSystem.PlayFromEntity(file,Owner,AudioParams.Default);
SoundSystem.Play(Filter.Pvs(Owner), file,Owner,AudioParams.Default);
}
}
}