SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.Utility;
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using Content.Shared.Audio;
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@@ -10,6 +10,7 @@ using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.ViewVariables;
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@@ -124,8 +125,7 @@ namespace Content.Server.GameObjects.Components.Research
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(SoundCollectionName);
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var file = _random.Pick(soundCollection.PickFiles);
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var audioSystem = EntitySystem.Get<AudioSystem>();
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audioSystem.PlayFromEntity(file,Owner,AudioParams.Default);
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SoundSystem.Play(Filter.Pvs(Owner), file,Owner,AudioParams.Default);
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}
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}
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}
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