SoundSystem Improvements (#3697)
* Refactor all audio to use the new SoundSystem. * Update submodule Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
@@ -3,8 +3,10 @@ using Content.Shared.GameObjects.Components.Weapons;
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using Content.Shared.Physics;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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@@ -42,7 +44,7 @@ namespace Content.Server.GameObjects.Components.Weapon
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if (!string.IsNullOrEmpty(sound))
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(sound, source.Transform.Coordinates);
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SoundSystem.Play(Filter.Pvs(source), sound, source.Transform.Coordinates);
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}
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}
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}
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@@ -8,6 +8,7 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -98,7 +99,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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});
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}
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/flash.ogg", Owner.Transform.Coordinates,
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/flash.ogg", Owner.Transform.Coordinates,
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AudioParams.Default);
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return true;
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@@ -8,11 +8,13 @@ using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Broadphase;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -85,15 +87,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
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var entities = ArcRayCast(eventArgs.User.Transform.WorldPosition, angle, eventArgs.User);
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var audioSystem = EntitySystem.Get<AudioSystem>();
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if (entities.Count != 0)
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{
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audioSystem.PlayFromEntity(_hitSound, entities.First());
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SoundSystem.Play(Filter.Pvs(Owner), _hitSound, entities.First());
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}
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else
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{
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audioSystem.PlayFromEntity(_missSound, eventArgs.User);
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SoundSystem.Play(Filter.Pvs(Owner), _missSound, eventArgs.User);
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}
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var hitEntities = new List<IEntity>();
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@@ -141,14 +142,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var diff = eventArgs.ClickLocation.ToMapPos(Owner.EntityManager) - location.ToMapPos(Owner.EntityManager);
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var angle = Angle.FromWorldVec(diff);
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var audioSystem = EntitySystem.Get<AudioSystem>();
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if (target != null)
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{
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audioSystem.PlayFromEntity(_hitSound, target);
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SoundSystem.Play(Filter.Pvs(Owner), _hitSound, target);
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}
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else
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{
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audioSystem.PlayFromEntity(_missSound, eventArgs.User);
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SoundSystem.Play(Filter.Pvs(Owner), _missSound, eventArgs.User);
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return false;
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}
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Items.Storage;
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@@ -10,9 +10,11 @@ using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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@@ -86,27 +88,31 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (!Cell.TryUseCharge(EnergyPerUse))
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return true;
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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foreach (var entity in entities)
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{
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if (!entity.TryGetComponent(out StunnableComponent? stunnable)) continue;
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if(!stunnable.SlowedDown)
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{
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if(_robustRandom.Prob(_paralyzeChanceNoSlowdown))
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stunnable.Paralyze(_paralyzeTime);
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else
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stunnable.Slowdown(_slowdownTime);
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}
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else
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{
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if(_robustRandom.Prob(_paralyzeChanceWithSlowdown))
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stunnable.Paralyze(_paralyzeTime);
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else
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stunnable.Slowdown(_slowdownTime);
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}
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}
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if (!(Cell.CurrentCharge < EnergyPerUse)) return true;
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EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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TurnOff();
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return true;
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@@ -137,7 +143,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var sprite = Owner.GetComponent<SpriteComponent>();
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var item = Owner.GetComponent<ItemComponent>();
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EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "off";
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sprite.LayerSetState(0, "stunbaton_off");
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@@ -154,9 +160,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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var sprite = Owner.GetComponent<SpriteComponent>();
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var item = Owner.GetComponent<ItemComponent>();
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var playerFilter = Filter.Pvs(Owner);
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if (Cell == null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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Owner.PopupMessage(user, Loc.GetString("Cell missing..."));
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return;
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@@ -164,12 +171,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (Cell.CurrentCharge < EnergyPerUse)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
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return;
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}
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EntitySystem.Get<AudioSystem>().PlayAtCoords(AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(playerFilter, AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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item.EquippedPrefix = "on";
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sprite.LayerSetState(0, "stunbaton_on");
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@@ -204,7 +211,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent? stunnable))
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return;
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
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stunnable.Paralyze(_paralyzeTime);
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}
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Shared.GameObjects;
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@@ -14,6 +14,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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@@ -68,15 +69,13 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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return;
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}
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var soundSystem = EntitySystem.Get<AudioSystem>();
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if (value)
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{
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TryEjectChamber();
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if (_soundBoltOpen != null)
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{
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soundSystem.PlayAtCoords(_soundBoltOpen, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundBoltOpen, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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else
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@@ -84,7 +83,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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TryFeedChamber();
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if (_soundBoltClosed != null)
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{
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soundSystem.PlayAtCoords(_soundBoltClosed, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundBoltClosed, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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@@ -226,7 +225,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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if (!string.IsNullOrEmpty(_soundCycle))
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundCycle, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundCycle, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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@@ -258,7 +257,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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_chamberContainer.Insert(ammo);
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if (_soundInsert != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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Dirty();
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UpdateAppearance();
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@@ -271,7 +270,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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_spawnedAmmo.Push(ammo);
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if (_soundInsert != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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Dirty();
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UpdateAppearance();
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@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Shared.GameObjects;
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@@ -11,6 +11,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -189,7 +190,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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if (!string.IsNullOrEmpty(_soundCycle))
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundCycle, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundCycle, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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@@ -218,7 +219,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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UpdateAppearance();
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if (_soundInsert != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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return true;
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}
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
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using Content.Shared.GameObjects;
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@@ -14,6 +14,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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@@ -164,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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_ammoContainer.Insert(entity);
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if (_soundInsert != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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Dirty();
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@@ -194,7 +195,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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_currentSlot = random;
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if (!string.IsNullOrEmpty(_soundSpin))
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundSpin, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundSpin, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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Dirty();
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}
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@@ -248,7 +249,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
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if (_soundEject != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
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SoundSystem.Play(Filter.Pvs(Owner), _soundEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
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}
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}
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@@ -17,6 +17,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -221,7 +222,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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if (_soundPowerCellInsert != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundPowerCellInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundPowerCellInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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_powerCellContainer.Insert(entity);
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@@ -274,7 +275,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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if (_soundPowerCellEject != null)
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{
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundPowerCellEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundPowerCellEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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return true;
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}
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@@ -18,6 +18,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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@@ -92,14 +93,12 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return;
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}
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var soundSystem = EntitySystem.Get<AudioSystem>();
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if (value)
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{
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TryEjectChamber();
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if (_soundBoltOpen != null)
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{
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soundSystem.PlayAtCoords(_soundBoltOpen, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundBoltOpen, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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else
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@@ -107,7 +106,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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TryFeedChamber();
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if (_soundBoltClosed != null)
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{
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soundSystem.PlayAtCoords(_soundBoltClosed, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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SoundSystem.Play(Filter.Pvs(Owner), _soundBoltClosed, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
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}
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}
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@@ -225,13 +224,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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TryFeedChamber();
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var soundSystem = EntitySystem.Get<AudioSystem>();
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if (_chamberContainer.ContainedEntity == null && !BoltOpen)
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{
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if (_soundBoltOpen != null)
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{
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soundSystem.PlayAtCoords(_soundBoltOpen, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-5));
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SoundSystem.Play(Filter.Pvs(Owner), _soundBoltOpen, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-5));
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}
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if (Owner.TryGetContainer(out var container))
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@@ -246,7 +243,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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{
|
||||
if (_soundRack != null)
|
||||
{
|
||||
soundSystem.PlayAtCoords(_soundRack, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundRack, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -274,7 +271,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
{
|
||||
if (_soundBoltClosed != null)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundBoltClosed, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-5));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundBoltClosed, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-5));
|
||||
}
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("Bolt closed"));
|
||||
BoltOpen = false;
|
||||
@@ -328,8 +325,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
{
|
||||
if (_soundAutoEject != null)
|
||||
{
|
||||
var soundSystem = EntitySystem.Get<AudioSystem>();
|
||||
soundSystem.PlayAtCoords(_soundAutoEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundAutoEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
_magazineContainer.Remove(magazine);
|
||||
@@ -356,7 +352,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
_magazineContainer.Remove(mag);
|
||||
if (_soundMagEject != null)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundMagEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundMagEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
|
||||
if (user.TryGetComponent(out HandsComponent? handsComponent))
|
||||
@@ -395,7 +391,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
||||
{
|
||||
if (_soundMagInsert != null)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundMagInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _soundMagInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
||||
}
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("Magazine inserted"));
|
||||
_magazineContainer.Insert(eventArgs.Using);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.GUI;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Weapon.Ranged.Barrels;
|
||||
@@ -8,7 +8,6 @@ using Content.Shared.GameObjects.Components.Weapons.Ranged;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
@@ -17,6 +16,7 @@ using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -151,12 +151,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
|
||||
|
||||
if (ClumsyCheck && ClumsyComponent.TryRollClumsy(user, ClumsyExplodeChance))
|
||||
{
|
||||
var soundSystem = EntitySystem.Get<AudioSystem>();
|
||||
soundSystem.PlayAtCoords("/Audio/Items/bikehorn.ogg",
|
||||
Owner.Transform.Coordinates, AudioParams.Default, 5);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Items/bikehorn.ogg",
|
||||
Owner.Transform.Coordinates, AudioParams.Default.WithMaxDistance(5));
|
||||
|
||||
soundSystem.PlayAtCoords("/Audio/Weapons/Guns/Gunshots/bang.ogg",
|
||||
Owner.Transform.Coordinates, AudioParams.Default, 5);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/Guns/Gunshots/bang.ogg",
|
||||
Owner.Transform.Coordinates, AudioParams.Default.WithMaxDistance(5));
|
||||
|
||||
if (user.TryGetComponent(out IDamageableComponent? health))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user