Fix compiler warnings
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@@ -20,9 +20,6 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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using static Content.Shared.Construction.ConstructionStepMaterial;
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using static Content.Shared.Construction.ConstructionStepTool;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Construction
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{
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@@ -38,12 +35,6 @@ namespace Content.Server.GameObjects.Components.Construction
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SpriteComponent Sprite;
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ITransformComponent Transform;
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#pragma warning disable 649
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[Dependency] private IRobustRandom _random;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IServerNotifyManager _notifyManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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public override void Initialize()
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{
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@@ -30,8 +30,6 @@ namespace Content.Server.GameObjects.Components.Construction
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IServerEntityManager _serverEntityManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly ISharedNotifyManager _notifyManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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