Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer * removed unused materials * remove unused materials and such, lathe things * material volume no longer hardcoded * fixed mining system * add 5 stacks of materials, and add them to the ore processor * fix copyright for ores and handdrill * comma momma * whyyyyy * more fixes to make the yaml linter happy * i should get my eyes checked * silver proper * more cleanup * leftovers * remove more references to material doors * couldn't bear to be without bearhide * added uranium, added more lathe recipes * copyright fix, stack fix * ore processor sprite and such * ore processing some binches * MaterialCotton removal * 1 uranium ore means 1 sheet * fix merge conflict? idk * time to ketchup * lathe recognizes material volume again * yaml cleanup * forgot to remove adamantine lol * re-added diamond for now * diamond stacks * functional ore processor * added ignoreColor to lathe visuals * ore processor machine board * add board to industrial tech and circuit printer * provided lathes their whitelists * fix wonky ore spawning, added insert sound to lathe, adjusted ore chance * re-added ore processor * typos and cleanup * Update Content.Client/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Lathe/LatheSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * revert mapchange * VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn * actually null canceltoken * remove five-stacks, ore processor produces full stacks or single sheets/ingots * VV proper * adjust ore chances * readd Cotton * Update Content.Server/Mining/MineableSystem.cs * tweaks * Material is now dict (material, volume) * removed unused property * Space crystal -> space quartz * forgor asteroid space quartz Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,12 +1,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Materials;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Server.Materials
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{
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@@ -18,10 +13,10 @@ namespace Content.Server.Materials
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public sealed class MaterialComponent : Component
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{
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[ViewVariables]
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[DataField("materials", customTypeSerializer:typeof(PrototypeIdListSerializer<MaterialPrototype>))]
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[DataField("materials", customTypeSerializer:typeof(PrototypeIdDictionarySerializer<int, MaterialPrototype>))]
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// ReSharper disable once CollectionNeverUpdated.Local
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private readonly List<string> _materials = new();
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public IEnumerable<string> MaterialIds => _materials;
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public readonly Dictionary<string, int> _materials = new();
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public List<string> MaterialIds => _materials.Keys.ToList();
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/// <summary>
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/// Returns all materials which make up this entity.
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