Nuke portals (#4315)
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@@ -1,34 +0,0 @@
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using System;
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using Content.Shared.Portal.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.Movement.Visualizers
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{
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[UsedImplicitly]
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public class HandTeleporterVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (!component.TryGetData(TeleporterVisuals.VisualState, out TeleporterVisualState state))
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{
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state = TeleporterVisualState.Ready;
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}
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switch (state)
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{
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case TeleporterVisualState.Charging:
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sprite.LayerSetState(0, "charging");
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break;
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case TeleporterVisualState.Ready:
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sprite.LayerSetState(0, "ready");
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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}
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@@ -1,54 +0,0 @@
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using Content.Shared.Portal.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Movement.Visualizers
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{
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[UsedImplicitly]
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public class PortalVisualizer : AppearanceVisualizer
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{
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public override void InitializeEntity(IEntity entity)
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{
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base.InitializeEntity(entity);
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var sprite = entity.GetComponent<ISpriteComponent>();
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sprite.LayerMapSet(Layers.Portal, sprite.AddLayerState("portal-pending"));
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sprite.LayerSetShader(Layers.Portal, "unshaded");
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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var sprite = component.Owner.GetComponent<ISpriteComponent>();
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if (component.TryGetData<PortalState>(PortalVisuals.State, out var state))
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{
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switch (state)
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{
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case PortalState.Pending:
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sprite.LayerSetState(Layers.Portal, "portal-pending");
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break;
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// TODO: Spritework here?
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case PortalState.UnableToTeleport:
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sprite.LayerSetState(Layers.Portal, "portal-unconnected");
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break;
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case PortalState.RecentlyTeleported:
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sprite.LayerSetState(Layers.Portal, "portal-unconnected");
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break;
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}
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}
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else
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{
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sprite.LayerSetState(Layers.Portal, "portal-pending");
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}
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}
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enum Layers : byte
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{
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Portal
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}
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}
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}
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