Removes LowWall. (#6063)
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@@ -1,51 +0,0 @@
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- type: entity
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id: LowWall
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parent: BaseStructure
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name: low wall
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description: Goes up to about your waist.
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components:
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- type: Tag
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tags:
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- RCDDeconstructWhitelist
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- type: CanBuildWindowOnTop
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- type: Sprite
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netsync: false
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color: "#889192"
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drawdepth: Walls
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sprite: Structures/Walls/low_wall.rsi
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- type: Icon
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sprite: Structures/Walls/low_wall.rsi
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state: metal
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Metallic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:ChangeConstructionNodeBehavior
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node: start
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- type: Climbable
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- type: LowWall
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key: walls
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base: metal_
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- type: Construction
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graph: lowWall
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node: lowWall
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- type: entity
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id: LowWallOverlay
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name: low wall overlay
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abstract: true
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components:
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- type: Tag
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tags:
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- HideContextMenu
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- type: Sprite
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color: "#889192"
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drawdepth: WallMountedItems
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sprite: Structures/Walls/low_wall.rsi
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@@ -1,33 +0,0 @@
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- type: constructionGraph
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id: lowWall
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start: start
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graph:
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- node: start
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actions:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 3
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- !type:DeleteEntity { }
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edges:
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- to: lowWall
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conditions:
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- !type:ComponentInTile
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value: false
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component: Window
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steps:
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- material: Steel
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amount: 3
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doAfter: 5
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- node: lowWall
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entity: LowWall
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edges:
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- to: start
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conditions:
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# We fail the condition if there are any windows on the tile.
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- !type:ComponentInTile
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hasEntity: false
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component: Window
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steps:
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- tool: Welding
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doAfter: 5
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