[Feat&Fix] Система лежания (#288)
* лежать * лучше так сделать * - remove: Gravity is fine. * - add: Hit moving lying targets. * - tweak: Lie down insted of stun on FTL. * - fix: Fix double component. * - remove: Disable recoil. --------- Co-authored-by: Aviu00 <aviu00@protonmail.com>
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@@ -8,6 +8,7 @@ using Content.Shared.Buckle.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Standing;
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using Content.Shared.Standing.Systems;
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using Robust.Shared.GameObjects;
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namespace Content.IntegrationTests.Tests.Buckle
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@@ -58,7 +59,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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var entityManager = server.ResolveDependency<IEntityManager>();
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var actionBlocker = entityManager.System<ActionBlockerSystem>();
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var buckleSystem = entityManager.System<SharedBuckleSystem>();
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var standingState = entityManager.System<StandingStateSystem>();
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var standingState = entityManager.System<SharedStandingStateSystem>();
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var xformSystem = entityManager.System<SharedTransformSystem>();
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EntityUid human = default;
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