[Feat&Fix] Система лежания (#288)
* лежать * лучше так сделать * - remove: Gravity is fine. * - add: Hit moving lying targets. * - tweak: Lie down insted of stun on FTL. * - fix: Fix double component. * - remove: Disable recoil. --------- Co-authored-by: Aviu00 <aviu00@protonmail.com>
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@@ -2,6 +2,7 @@ using Content.Server.Body.Systems;
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using Content.Server.Doors.Systems;
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using Content.Server.Parallax;
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using Content.Server.Shuttles.Components;
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using Content.Server.Standing;
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using Content.Server.Station.Systems;
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using Content.Server.Stunnable;
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using Content.Shared.GameTicking;
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@@ -50,6 +51,7 @@ public sealed partial class ShuttleSystem : SharedShuttleSystem
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[Dependency] private readonly ThrusterSystem _thruster = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly InventorySystem _inventory = default!; // WD
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[Dependency] private readonly StandingStateSystem _standing = default!; // WD
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public const float TileMassMultiplier = 0.5f;
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