[Feat&Fix] Система лежания (#288)
* лежать * лучше так сделать * - remove: Gravity is fine. * - add: Hit moving lying targets. * - tweak: Lie down insted of stun on FTL. * - fix: Fix double component. * - remove: Disable recoil. --------- Co-authored-by: Aviu00 <aviu00@protonmail.com>
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@@ -1,6 +1,7 @@
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using Content.Shared.Damage;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Standing;
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using Content.Shared.Standing.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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@@ -34,7 +35,7 @@ public abstract partial class SharedBodySystem : EntitySystem
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[Dependency] protected readonly MovementSpeedModifierSystem Movement = default!;
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[Dependency] protected readonly SharedContainerSystem Containers = default!;
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[Dependency] protected readonly SharedTransformSystem SharedTransform = default!;
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[Dependency] protected readonly StandingStateSystem Standing = default!;
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[Dependency] protected readonly SharedStandingStateSystem Standing = default!;
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public override void Initialize()
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{
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