[Feat&Fix] Система лежания (#288)
* лежать * лучше так сделать * - remove: Gravity is fine. * - add: Hit moving lying targets. * - tweak: Lie down insted of stun on FTL. * - fix: Fix double component. * - remove: Disable recoil. --------- Co-authored-by: Aviu00 <aviu00@protonmail.com>
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@@ -7,6 +7,7 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Pulling;
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using Content.Shared.Standing;
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using Content.Shared.Standing.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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@@ -38,7 +39,7 @@ public abstract partial class SharedBuckleSystem : EntitySystem
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly PullingSystem _pulling = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly SharedStandingStateSystem _standing = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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/// <inheritdoc/>
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