[Feat&Fix] Система лежания (#288)

* лежать

* лучше так сделать

* - remove: Gravity is fine.

* - add: Hit moving lying targets.

* - tweak: Lie down insted of stun on FTL.

* - fix: Fix double component.

* - remove: Disable recoil.

---------

Co-authored-by: Aviu00 <aviu00@protonmail.com>
This commit is contained in:
Remuchi
2024-04-22 22:14:23 +07:00
committed by GitHub
parent 026ab3b445
commit 9565de0262
30 changed files with 237 additions and 139 deletions

View File

@@ -7,6 +7,7 @@ using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Pulling;
using Content.Shared.Standing;
using Content.Shared.Standing.Systems;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
@@ -38,7 +39,7 @@ public abstract partial class SharedBuckleSystem : EntitySystem
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly SharedStandingStateSystem _standing = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
/// <inheritdoc/>