[Feat&Fix] Система лежания (#288)
* лежать * лучше так сделать * - remove: Gravity is fine. * - add: Hit moving lying targets. * - tweak: Lie down insted of stun on FTL. * - fix: Fix double component. * - remove: Disable recoil. --------- Co-authored-by: Aviu00 <aviu00@protonmail.com>
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@@ -9,6 +9,7 @@ using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Standing;
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using Content.Shared.Standing.Systems;
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using Content.Shared.Stunnable;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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@@ -19,7 +20,7 @@ namespace Content.Shared.Medical.Cryogenics;
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public abstract partial class SharedCryoPodSystem: EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly StandingStateSystem _standingStateSystem = default!;
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[Dependency] private readonly SharedStandingStateSystem _standingStateSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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@@ -1,4 +1,5 @@
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using Content.Shared.Standing;
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using Content.Shared.Standing.Systems;
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using Robust.Shared.Containers;
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namespace Content.Shared.Medical.Cryogenics;
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