[Feat&Fix] Система лежания (#288)
* лежать * лучше так сделать * - remove: Gravity is fine. * - add: Hit moving lying targets. * - tweak: Lie down insted of stun on FTL. * - fix: Fix double component. * - remove: Disable recoil. --------- Co-authored-by: Aviu00 <aviu00@protonmail.com>
This commit is contained in:
@@ -2,6 +2,7 @@ using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Standing;
|
||||
using Content.Shared.Standing.Systems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -14,7 +15,7 @@ public partial class MobStateSystem : EntitySystem
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly StandingStateSystem _standing = default!;
|
||||
[Dependency] private readonly SharedStandingStateSystem _standing = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly ILogManager _logManager = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
Reference in New Issue
Block a user