[Feat&Fix] Система лежания (#288)
* лежать * лучше так сделать * - remove: Gravity is fine. * - add: Hit moving lying targets. * - tweak: Lie down insted of stun on FTL. * - fix: Fix double component. * - remove: Disable recoil. --------- Co-authored-by: Aviu00 <aviu00@protonmail.com>
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@@ -3,6 +3,7 @@ using Content.Shared.Buckle.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Standing;
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using Content.Shared.Standing.Systems;
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using Content.Shared.Throwing;
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namespace Content.Shared.Traits.Assorted;
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@@ -10,7 +11,7 @@ namespace Content.Shared.Traits.Assorted;
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public sealed class LegsParalyzedSystem : EntitySystem
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{
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;
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[Dependency] private readonly StandingStateSystem _standingSystem = default!;
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[Dependency] private readonly SharedStandingStateSystem _standingSystem = default!;
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[Dependency] private readonly SharedBodySystem _bodySystem = default!;
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public override void Initialize()
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