[Feat&Fix] Система лежания (#288)

* лежать

* лучше так сделать

* - remove: Gravity is fine.

* - add: Hit moving lying targets.

* - tweak: Lie down insted of stun on FTL.

* - fix: Fix double component.

* - remove: Disable recoil.

---------

Co-authored-by: Aviu00 <aviu00@protonmail.com>
This commit is contained in:
Remuchi
2024-04-22 22:14:23 +07:00
committed by GitHub
parent 026ab3b445
commit 9565de0262
30 changed files with 237 additions and 139 deletions

View File

@@ -562,6 +562,11 @@ public abstract partial class SharedGunSystem : EntitySystem
RefreshModifiers(weapon);
}
public static void SetTarget(GunComponent gun, EntityUid? target)
{
gun.Target = target;
}
// WD EDIT END
protected abstract void CreateEffect(EntityUid uid, MuzzleFlashEvent message, EntityUid? user = null);
/// <summary>

View File

@@ -132,6 +132,8 @@ public sealed class ReflectSystem : EntitySystem
_adminLogger.Add(LogType.BulletHit, LogImpact.Medium, $"{ToPrettyString(user)} reflected {ToPrettyString(projectile)} from {ToPrettyString(projectileComp.Weapon)} shot by {projectileComp.Shooter}");
projectileComp.IgnoreTarget = true; // WD
projectileComp.Shooter = user;
projectileComp.Weapon = user;
Dirty(projectile, projectileComp);