Add a LOT more dakka (#1033)
* Start adding flashy flash * Change slop Might give a smoother decline * flashy flash * Add flashbang and flash projectiles Bang bang bang pull my flash trigger * Add collision check to area flash * Flash cleanupo * flash.ogg mixed to mono * Adjusted flash curve again * Enhancing flashes with unshaded and lights and shit Still a WIP * Add the other ballistic gun types Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns. * Re-merging branch with master Also fixed some visualizer bugs * Last cleanup Fixed some crashes Fixed Deckard sprite Fixed Hitscan effects Re-applied master changes Re-factor to using soundsystem Add some more audio effects * Cleanup flashes for merge Can put flashbangs in lockers so you don't get blinded Fix some bugs * Fix shotties Also removed some redundant code * Bulldoze some legacycode brrrrrrrrt * Fix clientignore warnings * Add the other Stunnable types to StunnableProjectile * Some gun refactoring * Removed extra visualizers * All casing ejections use the same code * Speed loaders can have their ammo pulled out * Bolt sound less loud * Stop ThrowController from throwing * Fix speed loader visuals * Update hitscan collision mask and fix typo * Cleanup * Fit hitscan and flashbang collisions * Use the new flags support * Update taser placeholder description * Update protonames per style guide * Add yaml flag support for gun firerates * Cleanup crew * Fix Audio up (components, audio file, + remove global sounds) * Add server-side recoil back-in (forgot that I was testing this client-side) * Add Flag support for fire-rate selectors * Wrong int you dolt * Fix AI conflicts Haha ranged bulldozer go BRR (I'll rewrite it after the other AI systems are done). * Mix bang.ogg from stereo to mono * Make sure serializer's reading for guns Fixes integration test * Change EntitySystem calls to use the static function Also removed the Pumpbarrel commented-out code * Change StunnableProjectile defaults to 0 * Fix taser paralyse Apparently removing defaults means you have to specify the values, whodathunkit * Add slowdown to stunnableprojectiles and fix tasers * Remove FlagsFor from gun components Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -85,8 +85,6 @@ namespace Content.Client
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"Multitool",
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"Wrench",
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"Crowbar",
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"HitscanWeapon",
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"ProjectileWeapon",
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"Projectile",
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"MeleeWeapon",
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"Storeable",
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@@ -100,8 +98,8 @@ namespace Content.Client
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"LightBulb",
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"Healing",
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"Catwalk",
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"BallisticMagazine",
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"BallisticBullet",
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"RangedMagazine",
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"Ammo",
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"HitscanWeaponCapacitor",
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"PowerCell",
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"WeaponCapacitorCharger",
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@@ -148,6 +146,13 @@ namespace Content.Client
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"Bucket",
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"Puddle",
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"CanSpill",
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"SpeedLoader",
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"Hitscan",
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"BoltActionBarrel",
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"PumpBarrel",
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"RevolverBarrel",
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"ExplosiveProjectile",
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"StunnableProjectile",
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"RandomPottedPlant",
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"CommunicationsConsole",
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"BarSign",
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@@ -167,6 +172,9 @@ namespace Content.Client
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"SecureEntityStorage",
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"PresetIdCard",
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"SolarControlConsole",
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"BatteryBarrel",
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"FlashExplosive",
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"FlashProjectile",
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"Utensil",
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};
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