Add a LOT more dakka (#1033)
* Start adding flashy flash * Change slop Might give a smoother decline * flashy flash * Add flashbang and flash projectiles Bang bang bang pull my flash trigger * Add collision check to area flash * Flash cleanupo * flash.ogg mixed to mono * Adjusted flash curve again * Enhancing flashes with unshaded and lights and shit Still a WIP * Add the other ballistic gun types Re-organised some of the gun stuff so the powercell guns share the shooting code with the ballistic guns. * Re-merging branch with master Also fixed some visualizer bugs * Last cleanup Fixed some crashes Fixed Deckard sprite Fixed Hitscan effects Re-applied master changes Re-factor to using soundsystem Add some more audio effects * Cleanup flashes for merge Can put flashbangs in lockers so you don't get blinded Fix some bugs * Fix shotties Also removed some redundant code * Bulldoze some legacycode brrrrrrrrt * Fix clientignore warnings * Add the other Stunnable types to StunnableProjectile * Some gun refactoring * Removed extra visualizers * All casing ejections use the same code * Speed loaders can have their ammo pulled out * Bolt sound less loud * Stop ThrowController from throwing * Fix speed loader visuals * Update hitscan collision mask and fix typo * Cleanup * Fit hitscan and flashbang collisions * Use the new flags support * Update taser placeholder description * Update protonames per style guide * Add yaml flag support for gun firerates * Cleanup crew * Fix Audio up (components, audio file, + remove global sounds) * Add server-side recoil back-in (forgot that I was testing this client-side) * Add Flag support for fire-rate selectors * Wrong int you dolt * Fix AI conflicts Haha ranged bulldozer go BRR (I'll rewrite it after the other AI systems are done). * Mix bang.ogg from stereo to mono * Make sure serializer's reading for guns Fixes integration test * Change EntitySystem calls to use the static function Also removed the Pumpbarrel commented-out code * Change StunnableProjectile defaults to 0 * Fix taser paralyse Apparently removing defaults means you have to specify the values, whodathunkit * Add slowdown to stunnableprojectiles and fix tasers * Remove FlagsFor from gun components Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -109,8 +109,6 @@ entities:
|
||||
pos: -1.47174,4.550247
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- charge: 1200
|
||||
type: HitscanWeaponCapacitor
|
||||
- uid: 2
|
||||
type: LaserGun
|
||||
components:
|
||||
@@ -118,8 +116,6 @@ entities:
|
||||
pos: -0.6748645,4.487747
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- charge: 1200
|
||||
type: HitscanWeaponCapacitor
|
||||
- uid: 3
|
||||
type: Brutepack
|
||||
components:
|
||||
@@ -2076,41 +2072,26 @@ entities:
|
||||
type: Robust.Server.GameObjects.Components.Container.Container
|
||||
type: ContainerContainer
|
||||
- uid: 263
|
||||
type: magazine_10mm_smg
|
||||
type: MagazinePistolSmg
|
||||
components:
|
||||
- parent: 0
|
||||
pos: -6.605512,7.638151
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- containers:
|
||||
magazine_bullet_container:
|
||||
entities: []
|
||||
type: Robust.Server.GameObjects.Components.Container.Container
|
||||
type: ContainerContainer
|
||||
- uid: 264
|
||||
type: magazine_10mm_smg
|
||||
type: MagazinePistolSmg
|
||||
components:
|
||||
- parent: 0
|
||||
pos: -6.339887,7.669401
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- containers:
|
||||
magazine_bullet_container:
|
||||
entities: []
|
||||
type: Robust.Server.GameObjects.Components.Container.Container
|
||||
type: ContainerContainer
|
||||
- uid: 265
|
||||
type: magazine_10mm_smg
|
||||
type: MagazinePistolSmg
|
||||
components:
|
||||
- parent: 0
|
||||
pos: -6.027387,7.622526
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- containers:
|
||||
magazine_bullet_container:
|
||||
entities: []
|
||||
type: Robust.Server.GameObjects.Components.Container.Container
|
||||
type: ContainerContainer
|
||||
- uid: 266
|
||||
type: BackpackClothing
|
||||
components:
|
||||
@@ -2149,14 +2130,6 @@ entities:
|
||||
pos: -2.524035,7.579326
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- containers:
|
||||
ballistics_chamber_0:
|
||||
entities: []
|
||||
type: Content.Server.GameObjects.ContainerSlot
|
||||
ballistic_gun_magazine:
|
||||
entities: []
|
||||
type: Content.Server.GameObjects.ContainerSlot
|
||||
type: ContainerContainer
|
||||
- uid: 270
|
||||
type: SmgC20r
|
||||
components:
|
||||
@@ -2164,14 +2137,6 @@ entities:
|
||||
pos: -1.94591,7.485576
|
||||
rot: -1.5707963267949 rad
|
||||
type: Transform
|
||||
- containers:
|
||||
ballistics_chamber_0:
|
||||
entities: []
|
||||
type: Content.Server.GameObjects.ContainerSlot
|
||||
ballistic_gun_magazine:
|
||||
entities: []
|
||||
type: Content.Server.GameObjects.ContainerSlot
|
||||
type: ContainerContainer
|
||||
- uid: 271
|
||||
type: solid_wall
|
||||
components:
|
||||
|
||||
Reference in New Issue
Block a user