- tweak: Tweak sleep timer. (#322)
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@@ -42,7 +42,7 @@ namespace Content.Server.Bed.Sleep
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_actionsSystem.AddAction(uid, ref component.WakeAction, WakeActionId, uid);
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_actionsSystem.AddAction(uid, ref component.WakeAction, WakeActionId, uid);
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// TODO remove hardcoded time.
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// TODO remove hardcoded time.
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_actionsSystem.SetCooldown(component.WakeAction, _gameTiming.CurTime, _gameTiming.CurTime + TimeSpan.FromSeconds(2f));
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_actionsSystem.SetCooldown(component.WakeAction, _gameTiming.CurTime, _gameTiming.CurTime + TimeSpan.FromSeconds(15f)); // WD EDIT
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}
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}
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private void OnShutdown(EntityUid uid, SleepingComponent component, ComponentShutdown args)
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private void OnShutdown(EntityUid uid, SleepingComponent component, ComponentShutdown args)
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@@ -88,4 +88,4 @@ public sealed partial class WakeActionEvent : InstantActionEvent;
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public sealed class SleepStateChangedEvent(bool fellAsleep) : EntityEventArgs
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public sealed class SleepStateChangedEvent(bool fellAsleep) : EntityEventArgs
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{
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{
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public bool FellAsleep = fellAsleep;
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public bool FellAsleep = fellAsleep;
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}
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}
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