И твой сорванный голос мне напомнит о прошлом
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@@ -1,4 +1,5 @@
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using Content.Server.Popups;
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using Content.Server.Power.EntitySystems;
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using Content.Server.PowerCell;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Examine;
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@@ -7,7 +8,7 @@ using Content.Shared.Item;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Toggleable;
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namespace Content.Server.SurveillanceCamera;
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namespace Content.Server.SurveillanceCamera.Systems;
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/// <summary>
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/// This handles the bodycamera all itself. Activation, examine,init, powercell stuff.
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@@ -20,6 +21,7 @@ public sealed class SurveillanceBodyCameraSystem : EntitySystem
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly ClothingSystem _clothing = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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public override void Initialize()
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{
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@@ -55,7 +57,7 @@ public sealed class SurveillanceBodyCameraSystem : EntitySystem
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if (!surComp.Active)
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continue;
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if (!battery.TryUseCharge(cam.Wattage * frameTime))
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if (!_battery.TryUseCharge(uid, cam.Wattage * frameTime))
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{
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_surveillanceCameras.SetActive(uid, false, surComp);
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AppearanceChange(uid, surComp.Active);
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