[Feat] RadialContainer (#177)
* Added radial button 🥳 * Added animations 🔔 * Added network radial classes (dont forget remove InternalsSystem.cs, i mean my test hook, And StorageBoundUserInterface.cs * Functionality meow 🏛️ * Фиксы * More tests * Support now more 8 buttons * Update StorageBoundUserInterface.cs
This commit is contained in:
240
Content.Client/White/Radials/RadialSystem.cs
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240
Content.Client/White/Radials/RadialSystem.cs
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.Examine;
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using Content.Client.Gameplay;
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using Content.Client.Popups;
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using Content.Shared.Examine;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using Content.Shared.White.Radials;
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using Content.Shared.White.Radials.Systems;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.State;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.Client.White.Radials;
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[UsedImplicitly]
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public sealed class RadialSystem : SharedRadialSystem
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{
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly ExamineSystem _examineSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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/// <summary>
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/// When a user right clicks somewhere, how large is the box we use to get entities for the context menu?
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/// </summary>
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public const float EntityMenuLookupSize = 0.25f;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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/// <summary>
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/// These flags determine what entities the user can see on the context menu.
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/// </summary>
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public MenuVisibility Visibility;
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public Action<RadialsResponseEvent>? OnRadialsResponse;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<RadialsResponseEvent>(HandleRadialsResponse);
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}
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/// <summary>
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/// Get all of the entities in an area for displaying on the context menu.
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/// </summary>
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public bool TryGetEntityMenuEntities(MapCoordinates targetPos, [NotNullWhen(true)] out List<EntityUid>? result)
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{
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result = null;
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if (_stateManager.CurrentState is not GameplayStateBase gameScreenBase)
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return false;
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var player = _playerManager.LocalPlayer?.ControlledEntity;
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if (player == null)
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return false;
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// If FOV drawing is disabled, we will modify the visibility option to ignore visiblity checks.
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var visibility = _eyeManager.CurrentEye.DrawFov
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? Visibility
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: Visibility | MenuVisibility.NoFov;
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// Get entities
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List<EntityUid> entities;
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// Do we have to do FoV checks?
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if ((visibility & MenuVisibility.NoFov) == 0)
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{
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var entitiesUnderMouse = gameScreenBase.GetClickableEntities(targetPos).ToHashSet();
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bool Predicate(EntityUid e) => e == player || entitiesUnderMouse.Contains(e);
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// first check the general location.
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if (!_examineSystem.CanExamine(player.Value, targetPos, Predicate))
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return false;
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TryComp(player.Value, out ExaminerComponent? examiner);
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// Then check every entity
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entities = new();
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foreach (var ent in _entityLookup.GetEntitiesInRange(targetPos, EntityMenuLookupSize))
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{
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if (_examineSystem.CanExamine(player.Value, targetPos, Predicate, ent, examiner))
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entities.Add(ent);
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}
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}
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else
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{
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entities = _entityLookup.GetEntitiesInRange(targetPos, EntityMenuLookupSize).ToList();
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}
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if (entities.Count == 0)
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return false;
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if (visibility == MenuVisibility.All)
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{
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result = entities;
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return true;
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}
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// remove any entities in containers
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if ((visibility & MenuVisibility.InContainer) == 0)
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{
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for (var i = entities.Count - 1; i >= 0; i--)
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{
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var entity = entities[i];
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if (ContainerSystem.IsInSameOrTransparentContainer(player.Value, entity))
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continue;
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entities.RemoveSwap(i);
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}
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}
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// remove any invisible entities
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if ((visibility & MenuVisibility.Invisible) == 0)
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{
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var spriteQuery = GetEntityQuery<SpriteComponent>();
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var tagQuery = GetEntityQuery<TagComponent>();
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for (var i = entities.Count - 1; i >= 0; i--)
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{
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var entity = entities[i];
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if (!spriteQuery.TryGetComponent(entity, out var spriteComponent) ||
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!spriteComponent.Visible ||
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_tagSystem.HasTag(entity, "HideContextMenu", tagQuery))
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{
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entities.RemoveSwap(i);
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}
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}
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}
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// Remove any entities that do not have LOS
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if ((visibility & MenuVisibility.NoFov) == 0)
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{
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var xformQuery = GetEntityQuery<TransformComponent>();
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var playerPos = xformQuery.GetComponent(player.Value).MapPosition;
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for (var i = entities.Count - 1; i >= 0; i--)
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{
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var entity = entities[i];
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if (!ExamineSystemShared.InRangeUnOccluded(
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playerPos,
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xformQuery.GetComponent(entity).MapPosition,
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ExamineSystemShared.ExamineRange,
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null))
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{
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entities.RemoveSwap(i);
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}
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}
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}
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if (entities.Count == 0)
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return false;
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result = entities;
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return true;
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}
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/// <summary>
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/// Asks the server to send back a list of server-side verbs, for the given verb type.
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/// </summary>
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public SortedSet<Radial> GetRadials(EntityUid target, EntityUid user, Type type, bool force = false)
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{
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return GetRadials(target, user, new List<Type>() { type }, force);
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}
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/// <summary>
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/// Ask the server to send back a list of server-side verbs, and for now return an incomplete list of verbs
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/// (only those defined locally).
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/// </summary>
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public SortedSet<Radial> GetRadials(EntityUid target, EntityUid user, List<Type> verbTypes,
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bool force = false)
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{
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if (!target.IsClientSide())
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{
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RaiseNetworkEvent(new RequestServerRadialsEvent(target, verbTypes, adminRequest: force));
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}
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// Some admin menu interactions will try get verbs for entities that have not yet been sent to the player.
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if (!Exists(target))
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return new();
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return GetLocalRadials(target, user, verbTypes, force);
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}
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/// <summary>
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/// Execute actions associated with the given verb.
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/// </summary>
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/// <remarks>
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/// Unless this is a client-exclusive verb, this will also tell the server to run the same verb.
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/// </remarks>
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public void ExecuteRadial(EntityUid target, Radial radial)
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{
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var user = _playerManager.LocalPlayer?.ControlledEntity;
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if (user == null)
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return;
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// is this verb actually valid?
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if (radial.Disabled)
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{
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// maybe send an informative pop-up message.
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if (!string.IsNullOrWhiteSpace(radial.Message))
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_popupSystem.PopupEntity(radial.Message, user.Value);
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return;
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}
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if (radial.ClientExclusive || target.IsClientSide())
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ExecuteRadial(radial, user.Value, target);
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else
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EntityManager.RaisePredictiveEvent(new ExecuteRadialEvent(target, radial));
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}
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private void HandleRadialsResponse(RadialsResponseEvent msg)
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{
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OnRadialsResponse?.Invoke(msg);
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}
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}
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[Flags]
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public enum MenuVisibility
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{
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// What entities can a user see on the entity menu?
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Default = 0, // They can only see entities in FoV.
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NoFov = 1 << 0, // They ignore FoV restrictions
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InContainer = 1 << 1, // They can see through containers.
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Invisible = 1 << 2, // They can see entities without sprites and the "HideContextMenu" tag is ignored.
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All = NoFov | InContainer | Invisible
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}
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126
Content.Client/White/Radials/RadialUIController.cs
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126
Content.Client/White/Radials/RadialUIController.cs
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using System.Linq;
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using Content.Client.CombatMode;
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using Content.Client.ContextMenu.UI;
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using Content.Client.Gameplay;
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using Content.Client.Resources;
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using Content.Client.Verbs;
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using Content.Client.Verbs.UI;
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using Content.Client.White.UserInterface.Controls;
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using Content.Shared.Input;
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using Content.Shared.Verbs;
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using Content.Shared.White.Radials;
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using Robust.Client.Player;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.Utility;
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using Robust.Shared.Input;
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namespace Content.Client.White.Radials;
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public sealed class RadialUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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//[Dependency] private readonly ContextMenuUIController _context = default!;
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[UISystemDependency] private readonly CombatModeSystem _combatMode = default!;
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[UISystemDependency] private readonly RadialSystem _radialSystem = default!;
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public EntityUid CurrentTarget;
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public SortedSet<Radial> CurrentRadials = new();
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/// <summary>
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/// Separate from <see cref="ContextMenuUIController.RootMenu"/>, since we can open a verb menu as a submenu
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/// of an entity menu element. If that happens, we need to be aware and close it properly.
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/// </summary>
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public RadialContainer? OpenMenu = null;
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public void OnStateEntered(GameplayState state)
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{
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//_context.OnContextClosed += Close;
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_radialSystem.OnRadialsResponse += HandleVerbsResponse;
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}
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public void OnStateExited(GameplayState state)
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{
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//_context.OnContextClosed -= Close;
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if (_radialSystem != null)
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_radialSystem.OnRadialsResponse -= HandleVerbsResponse;
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Close();
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}
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/// <summary>
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/// Open a verb menu and fill it with verbs applicable to the given target entity.
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/// </summary>
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/// <param name="target">Entity to get verbs on.</param>
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/// <param name="force">Used to force showing all verbs (mostly for admins).</param>
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/// <param name="popup">
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/// If this is not null, verbs will be placed into the given popup instead.
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/// </param>
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public void OpenRadialMenu(EntityUid target, bool force = false)
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{
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if (_playerManager.LocalPlayer?.ControlledEntity is not {Valid: true} user ||
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_combatMode.IsInCombatMode(user))
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return;
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Close();
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CurrentTarget = target;
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CurrentRadials = _radialSystem.GetRadials(target, user, Radial.RadialTypes, force);
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OpenMenu = new RadialContainer();
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OpenMenu.NormalSize = 50;
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OpenMenu.FocusSize = 64;
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//Feat: Disable action text, while im not fixed it
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OpenMenu.IsAction = false;
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}
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private void FillRadial()
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{
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OpenMenu ??= new RadialContainer();
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OpenMenu.CloseButton.Controller.OnPressed += (_) => Close();
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foreach (var radial in CurrentRadials)
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{
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var button = OpenMenu.AddButton(radial.Text, radial.Icon ?? null);
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button.Controller.OnPressed += (_) => { ExecuteRadial(radial); };
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}
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OpenMenu.Open(_userInterfaceManager.MousePositionScaled.Position);
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}
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public void AddServerRadials(List<Radial> radials)
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{
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CurrentRadials.UnionWith(radials);
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FillRadial();
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}
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private void Close()
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{
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if (OpenMenu == null)
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return;
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OpenMenu.Close();
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OpenMenu = null;
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}
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private void HandleVerbsResponse(RadialsResponseEvent msg)
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{
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if (OpenMenu == null || CurrentTarget != msg.Entity)
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return;
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if (msg.Radials == null)
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return;
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AddServerRadials(msg.Radials);
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}
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private void ExecuteRadial(Radial radial)
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{
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_radialSystem.ExecuteRadial(CurrentTarget, radial);
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if (radial.CloseMenu ?? radial.CloseMenuDefault)
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Close(); //_context.Close();
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}
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}
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@@ -0,0 +1,18 @@
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<Control
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xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.White.UserInterface.Controls">
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<BoxContainer>
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<TextureButton
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Name="Controller"
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Access="Public"
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VerticalExpand="True"
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HorizontalExpand="True">
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<TextureRect Access="Public" Name="BackgroundTexture"
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VerticalExpand="True"
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HorizontalExpand="True"
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VerticalAlignment="Center" HorizontalAlignment="Center" Stretch="KeepAspect">
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</TextureRect>
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</TextureButton>
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</BoxContainer>
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</Control>
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@@ -0,0 +1,39 @@
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using JetBrains.Annotations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Animations;
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using Robust.Shared.Timing;
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namespace Content.Client.White.UserInterface.Controls;
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[GenerateTypedNameReferences, Virtual, PublicAPI]
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public sealed partial class RadialButton : Control
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{
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[Animatable] public Vector2 Offset { get; set; }
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public string? Content { get; set; }
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public string Texture
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{
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set => Controller.TexturePath = value;
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}
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[Animatable]
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public Vector2 ButtonSize
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{
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get => this.Size;
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set => this.SetSize = value;
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}
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public RadialButton()
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{
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RobustXamlLoader.Load(this);
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Offset = Vector2.Zero;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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}
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}
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@@ -0,0 +1,19 @@
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<controls:RadialContainer
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xmlns="https://spacestation14.io"
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xmlns:controls="clr-namespace:Content.Client.White.UserInterface.Controls"
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Visible="False"
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MaxSize="0 0">
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<BoxContainer>
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<controls:RadialButton
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Name="CloseButton"
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Access="Public"
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VerticalExpand="True"
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HorizontalExpand="True"
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Content="Close"
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Texture="/Textures/Interface/Default/blocked.png"/>
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<LayoutContainer Access="Public" Name="Layout" HorizontalExpand="True" VerticalExpand="True"></LayoutContainer>
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<BoxContainer Access="Public" Name="ActionBox" HorizontalExpand="True" VerticalExpand="True">
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<Label Access="Public" Name="ActionLabel" HorizontalExpand="True" Visible="False"/>
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</BoxContainer>
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</BoxContainer>
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</controls:RadialContainer>
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@@ -0,0 +1,257 @@
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using System.Linq;
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using Content.Client.Gameplay;
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using Content.Client.Resources;
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using JetBrains.Annotations;
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using Robust.Client.Animations;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Utility;
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using Robust.Shared.Animations;
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using Robust.Shared.Console;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.White.UserInterface.Controls;
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public sealed class RadialContainerCommandTest : LocalizedCommands
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{
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public override string Command => "radialtest";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var radial = new RadialContainer();
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for (int i = 0; i < 24; i++)
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{
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var testButton = radial.AddButton("Action " + i, "/Textures/Interface/emotions.svg.192dpi.png");
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testButton.Controller.OnPressed += (_) => { Logger.Debug("Press gay"); };
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}
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radial.CloseButton.Controller.OnPressed += (_) =>
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{
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radial.Close();
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radial.Dispose();
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};
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//radial.OpenCentered();
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var usrMngr = IoCManager.Resolve<IUserInterfaceManager>();
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radial.Open(usrMngr.MousePositionScaled.Position);
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}
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}
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[GenerateTypedNameReferences, Virtual]
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public partial class RadialContainer : Control
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{
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private bool _isOpened = false;
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||||
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||||
private Vector2 _focusSize = new Vector2(64, 64);
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||||
private Vector2 _normalSize = new Vector2(50, 50);
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||||
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||||
private float _moveAniTime = 0.3f;
|
||||
private float _focusAniTime = 0.25f;
|
||||
|
||||
private int _maxButtons = 8;
|
||||
|
||||
private string _backgroundTexture = "/Textures/Interface/Default/SlotBackground.png";
|
||||
|
||||
public const string MoveAnimationKey = "move";
|
||||
public const string InSizeAnimationKey = "insize";
|
||||
public const string OutSizeAnimationKey = "outsize";
|
||||
|
||||
public float FocusSize
|
||||
{
|
||||
get => _focusSize.Y;
|
||||
set => _focusSize = new Vector2(value, value);
|
||||
}
|
||||
public float NormalSize
|
||||
{
|
||||
get => _normalSize.Y;
|
||||
set => _normalSize = new Vector2(value, value);
|
||||
}
|
||||
|
||||
public float MoveAnimationTime
|
||||
{
|
||||
get => _moveAniTime;
|
||||
set => _moveAniTime = value;
|
||||
}
|
||||
public float FocusAnimationTime
|
||||
{
|
||||
get => _focusAniTime;
|
||||
set => _focusAniTime = value;
|
||||
}
|
||||
|
||||
public bool IsAction = true;
|
||||
|
||||
public RadialContainer() : base()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
}
|
||||
|
||||
public void Open(Vector2 position)
|
||||
{
|
||||
AddToRoot();
|
||||
LayoutContainer.SetPosition(this, position);
|
||||
UpdateButtons();
|
||||
}
|
||||
|
||||
public void OpenCentered()
|
||||
{
|
||||
AddToRoot();
|
||||
if (Parent != null)
|
||||
LayoutContainer.SetPosition(this, (Parent.Size/2) - (this.Size/2));
|
||||
else
|
||||
LayoutContainer.SetPosition(this, (UserInterfaceManager.MainViewport.Size/2) - (this.Size/2));
|
||||
UpdateButtons();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Parent?.RemoveChild(this);
|
||||
Visible = false;
|
||||
_isOpened = false;
|
||||
}
|
||||
|
||||
public RadialButton AddButton(string action, string? texture = null)
|
||||
{
|
||||
var button = new RadialButton();
|
||||
button.Content = action;
|
||||
button.Controller.TextureNormal = IoCManager.Resolve<IResourceCache>().GetTexture(_backgroundTexture);
|
||||
if (texture != null)
|
||||
button.BackgroundTexture.Texture = IoCManager.Resolve<IResourceCache>().GetTexture(texture);
|
||||
Layout.AddChild(button);
|
||||
|
||||
return button;
|
||||
}
|
||||
|
||||
private void AddToRoot()
|
||||
{
|
||||
if (_isOpened)
|
||||
return;
|
||||
UserInterfaceManager.WindowRoot.AddChild(this);
|
||||
_isOpened = !_isOpened;
|
||||
}
|
||||
|
||||
private void UpdateButtons()
|
||||
{
|
||||
Visible = true;
|
||||
|
||||
var angleDegrees = 360/Layout.ChildCount;
|
||||
var stepAngle = -angleDegrees + -90;
|
||||
var distance = FocusSize * 1.2;
|
||||
if (Layout.Children.Count() > _maxButtons)
|
||||
{
|
||||
for (int i = 0; i < (Layout.Children.Count() - _maxButtons); i++)
|
||||
{
|
||||
distance += (NormalSize/3);
|
||||
}
|
||||
}
|
||||
foreach (var child in Layout.Children)
|
||||
{
|
||||
var button = (RadialButton)child;
|
||||
button.ButtonSize = _normalSize;
|
||||
stepAngle += angleDegrees;
|
||||
var pos = GetPointFromPolar(stepAngle, distance);
|
||||
PlayRadialAnimation(button, pos, MoveAnimationKey);
|
||||
|
||||
button.Controller.OnMouseEntered += (_) =>
|
||||
{
|
||||
PlaySizeAnimation(button, _focusSize, OutSizeAnimationKey, InSizeAnimationKey);
|
||||
ActionLabel.Text = button.Content ?? string.Empty;
|
||||
ActionLabel.Visible = IsAction;
|
||||
};
|
||||
button.Controller.OnMouseExited += (_) =>
|
||||
{
|
||||
PlaySizeAnimation(button, _normalSize, InSizeAnimationKey, OutSizeAnimationKey);
|
||||
ActionLabel.Visible = false;
|
||||
};
|
||||
}
|
||||
|
||||
CloseButton.ButtonSize = _normalSize;
|
||||
CloseButton.Controller.OnMouseEntered += (_) =>
|
||||
{
|
||||
PlaySizeAnimation(CloseButton, _focusSize, OutSizeAnimationKey, InSizeAnimationKey);
|
||||
ActionLabel.Text = CloseButton.Content ?? string.Empty;
|
||||
ActionLabel.Visible = true;
|
||||
};
|
||||
CloseButton.Controller.OnMouseExited += (_) =>
|
||||
{
|
||||
PlaySizeAnimation(CloseButton, _normalSize, InSizeAnimationKey, OutSizeAnimationKey);
|
||||
ActionLabel.Visible = false;
|
||||
};
|
||||
}
|
||||
|
||||
private void PlayRadialAnimation(Control button, Vector2 pos, string playKey)
|
||||
{
|
||||
var anim = new Animation
|
||||
{
|
||||
Length = TimeSpan.FromMilliseconds(_moveAniTime * 1000),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackControlProperty
|
||||
{
|
||||
Property = nameof(RadialButton.Offset),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(new Vector2(0,0), 0f),
|
||||
new AnimationTrackProperty.KeyFrame(pos, _moveAniTime)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
if (!button.HasRunningAnimation(playKey))
|
||||
button.PlayAnimation(anim, playKey);
|
||||
}
|
||||
|
||||
private void PlaySizeAnimation(Control button, Vector2 size, string playKey, string? stopKey)
|
||||
{
|
||||
var anim = new Animation
|
||||
{
|
||||
Length = TimeSpan.FromMilliseconds(_focusAniTime * 1000),
|
||||
AnimationTracks =
|
||||
{
|
||||
new AnimationTrackControlProperty
|
||||
{
|
||||
Property = nameof(RadialButton.ButtonSize),
|
||||
InterpolationMode = AnimationInterpolationMode.Linear,
|
||||
KeyFrames =
|
||||
{
|
||||
new AnimationTrackProperty.KeyFrame(button.Size, 0f),
|
||||
new AnimationTrackProperty.KeyFrame(size, _focusAniTime)
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (stopKey != null && button.HasRunningAnimation(stopKey))
|
||||
button.StopAnimation(stopKey);
|
||||
if (!button.HasRunningAnimation(playKey))
|
||||
button.PlayAnimation(anim, playKey);
|
||||
}
|
||||
|
||||
protected override void Draw(DrawingHandleScreen handle)
|
||||
{
|
||||
base.Draw(handle);
|
||||
|
||||
foreach (var child in Layout.Children)
|
||||
{
|
||||
var button = (RadialButton)child;
|
||||
LayoutContainer.SetPosition(child, button.Offset - (button.Size/2));
|
||||
}
|
||||
LayoutContainer.SetPosition(CloseButton, CloseButton.Offset - (CloseButton.Size/2));
|
||||
LayoutContainer.SetPosition(ActionBox, new Vector2(0 - (ActionLabel.Size.X), FocusSize*1.5f));
|
||||
}
|
||||
|
||||
private static Vector2 GetPointFromPolar(double angleDegrees, double distance)
|
||||
{
|
||||
var angleRadians = angleDegrees * (Math.PI / 180.0);
|
||||
|
||||
var x = distance * Math.Cos(angleRadians);
|
||||
var y = distance * Math.Sin(angleRadians);
|
||||
|
||||
return new Vector2((int)Math.Round(x), (int)Math.Round(y));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user