Minibomb Buff (+ slightly better explosive descriptions) (#17626)
* minibomb buff * redux
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@@ -1,4 +1,3 @@
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# TODO probably needs a base grenade
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- type: entity
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abstract: true
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parent: BaseItem
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@@ -88,16 +87,18 @@
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- type: TimedDespawn
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lifetime: 0.5
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#The explosive values for these are pretty god damn mediocre, but SS14's explosion system is hard to understand - this is a good enough approximation of how it was in SS13.
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#Ideally, there should be a weak radius around the bomb outside of its gibbing / spacing range capable of dealing fair damage to players / structures.
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- type: entity
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name: syndicate minibomb
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description: A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.
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description: A syndicate-manufactured explosive used to stow destruction and cause chaos.
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parent: GrenadeBase
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id: SyndieMiniBomb
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components:
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- type: Sprite
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sprite: Objects/Weapons/Grenades/syndgrenade.rsi
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- type: OnUseTimerTrigger
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delay: 10
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delay: 5
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- type: ExplodeOnTrigger
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- type: Explosive
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explosionType: Minibomb
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@@ -108,6 +109,8 @@
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- type: TimerTriggerVisuals
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primingSound:
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path: /Audio/Effects/minibombcountdown.ogg
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params:
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volume: 8
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- type: entity
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name: the nuclear option
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@@ -184,8 +187,8 @@
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price: 25
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- type: entity
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name: emp grenade
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description: Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.
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name: EMP grenade
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description: A grenade designed to wreak havoc on electronic systems.
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parent: GrenadeBase
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id: EmpGrenade
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components:
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