Minibomb Buff (+ slightly better explosive descriptions) (#17626)

* minibomb buff

* redux
This commit is contained in:
Flareguy
2023-07-11 20:52:15 -05:00
committed by GitHub
parent 356b1a597a
commit 979e283572
5 changed files with 20 additions and 12 deletions

View File

@@ -1,4 +1,3 @@
# TODO probably needs a base grenade
- type: entity
abstract: true
parent: BaseItem
@@ -88,16 +87,18 @@
- type: TimedDespawn
lifetime: 0.5
#The explosive values for these are pretty god damn mediocre, but SS14's explosion system is hard to understand - this is a good enough approximation of how it was in SS13.
#Ideally, there should be a weak radius around the bomb outside of its gibbing / spacing range capable of dealing fair damage to players / structures.
- type: entity
name: syndicate minibomb
description: A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go.
description: A syndicate-manufactured explosive used to stow destruction and cause chaos.
parent: GrenadeBase
id: SyndieMiniBomb
components:
- type: Sprite
sprite: Objects/Weapons/Grenades/syndgrenade.rsi
- type: OnUseTimerTrigger
delay: 10
delay: 5
- type: ExplodeOnTrigger
- type: Explosive
explosionType: Minibomb
@@ -108,6 +109,8 @@
- type: TimerTriggerVisuals
primingSound:
path: /Audio/Effects/minibombcountdown.ogg
params:
volume: 8
- type: entity
name: the nuclear option
@@ -184,8 +187,8 @@
price: 25
- type: entity
name: emp grenade
description: Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.
name: EMP grenade
description: A grenade designed to wreak havoc on electronic systems.
parent: GrenadeBase
id: EmpGrenade
components: