Use replicated CVars for max chat message length.
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@@ -1,29 +0,0 @@
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using Lidgren.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.Chat
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{
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/// <summary>
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/// This message is sent by the server to let clients know what is the chat's character limit for this server.
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/// It is first sent by the client as a request
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/// </summary>
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public sealed class ChatMaxMsgLengthMessage : NetMessage
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{
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public override MsgGroups MsgGroup => MsgGroups.Command;
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/// <summary>
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/// The max length a player-sent message can get
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/// </summary>
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public int MaxMessageLength { get; set; }
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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MaxMessageLength = buffer.ReadInt32();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(MaxMessageLength);
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}
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}
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}
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