Content layered placement (#2543)
* Content layered placement * Cache this hijack Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,7 +1,9 @@
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#nullable enable
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#nullable enable
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using System.Collections.Generic;
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using Content.Client.GameObjects.Components.Construction;
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using Content.Client.GameObjects.Components.Construction;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Shared.Construction;
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using Content.Shared.Construction;
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using Robust.Client.Graphics;
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using Robust.Client.Placement;
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using Robust.Client.Placement;
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using Robust.Client.Utility;
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using Robust.Client.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -49,7 +51,15 @@ namespace Content.Client.Construction
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{
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{
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base.StartHijack(manager);
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base.StartHijack(manager);
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manager.CurrentBaseSprite = _prototype?.Icon.DirFrame0();
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var frame = _prototype?.Icon.DirFrame0();
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if (frame == null)
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{
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manager.CurrentTextures = null;
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}
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else
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{
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manager.CurrentTextures = new List<IDirectionalTextureProvider> {frame};
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}
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}
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}
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}
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}
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}
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}
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