diff --git a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs index 38bf8c6fc7..986a4388ee 100644 --- a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs +++ b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs @@ -201,9 +201,10 @@ public sealed class NukeopsRuleSystem : GameRuleSystem var filter = Filter.Empty(); var query = EntityQueryEnumerator(); - while (query.MoveNext(out _, out _, out var actor)) + while (query.MoveNext(out _, out var nukeops, out var actor)) { _chatManager.DispatchServerMessage(actor.PlayerSession, Loc.GetString("nukeops-welcome", ("station", component.TargetStation.Value))); + _audioSystem.PlayGlobal(nukeops.GreetSoundNotification, actor.PlayerSession); filter.AddPlayer(actor.PlayerSession); } }