From 984b77e991cac8851775567e88dc639a35ac1818 Mon Sep 17 00:00:00 2001 From: Morb <14136326+Morb0@users.noreply.github.com> Date: Sun, 20 Aug 2023 04:07:09 +0300 Subject: [PATCH] Return roundstart nuke ops greeting sound (#19320) --- Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs index 38bf8c6fc7..986a4388ee 100644 --- a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs +++ b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs @@ -201,9 +201,10 @@ public sealed class NukeopsRuleSystem : GameRuleSystem var filter = Filter.Empty(); var query = EntityQueryEnumerator(); - while (query.MoveNext(out _, out _, out var actor)) + while (query.MoveNext(out _, out var nukeops, out var actor)) { _chatManager.DispatchServerMessage(actor.PlayerSession, Loc.GetString("nukeops-welcome", ("station", component.TargetStation.Value))); + _audioSystem.PlayGlobal(nukeops.GreetSoundNotification, actor.PlayerSession); filter.AddPlayer(actor.PlayerSession); } }