light ciggies with fire structures (#23196)
the pro ops Co-authored-by: deltanedas <@deltanedas:kde.org>
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11
Content.Shared/Temperature/Components/AlwaysHotComponent.cs
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11
Content.Shared/Temperature/Components/AlwaysHotComponent.cs
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using Content.Shared.Temperature.Systems;
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namespace Content.Shared.Temperature.Components;
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/// <summary>
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/// Makes the entity always set <c>IsHotEvent.IsHot</c> to true, no matter what.
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/// </summary>
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[RegisterComponent, Access(typeof(AlwaysHotSystem))]
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public sealed partial class AlwaysHotComponent : Component
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{
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}
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19
Content.Shared/Temperature/Systems/AlwaysHotSystem.cs
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19
Content.Shared/Temperature/Systems/AlwaysHotSystem.cs
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using Content.Shared.Temperature;
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using Content.Shared.Temperature.Components;
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namespace Content.Shared.Temperature.Systems;
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public sealed class AlwaysHotSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AlwaysHotComponent, IsHotEvent>(OnIsHot);
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}
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private void OnIsHot(Entity<AlwaysHotComponent> ent, ref IsHotEvent args)
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{
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args.IsHot = true;
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}
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}
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@@ -29,6 +29,7 @@
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range: 5
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range: 5
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sound:
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sound:
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path: /Audio/Ambience/Objects/fireplace.ogg
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path: /Audio/Ambience/Objects/fireplace.ogg
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- type: AlwaysHot
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- type: entity
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- type: entity
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id: LegionnaireBonfire
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id: LegionnaireBonfire
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@@ -45,3 +45,4 @@
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behaviors:
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behaviors:
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- !type:DoActsBehavior
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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acts: [ "Destruction" ]
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- type: AlwaysHot
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