Add space heaters (#25250)

This commit is contained in:
Menshin
2024-02-28 19:27:29 +01:00
committed by GitHub
parent 221719c27d
commit 9884351101
21 changed files with 770 additions and 15 deletions

View File

@@ -55,6 +55,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
private void OnThermoMachineUpdated(EntityUid uid, GasThermoMachineComponent thermoMachine, ref AtmosDeviceUpdateEvent args)
{
thermoMachine.LastEnergyDelta = 0f;
if (!(_power.IsPowered(uid) && TryComp<ApcPowerReceiverComponent>(uid, out var receiver)))
return;
@@ -100,12 +101,14 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (thermoMachine.Atmospheric)
{
_atmosphereSystem.AddHeat(heatExchangeGasMixture, dQActual);
thermoMachine.LastEnergyDelta = dQActual;
}
else
{
float dQLeak = dQActual * thermoMachine.EnergyLeakPercentage;
float dQPipe = dQActual - dQLeak;
_atmosphereSystem.AddHeat(heatExchangeGasMixture, dQPipe);
thermoMachine.LastEnergyDelta = dQPipe;
if (dQLeak != 0f && _atmosphereSystem.GetContainingMixture(uid) is { } containingMixture)
_atmosphereSystem.AddHeat(containingMixture, dQLeak);

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@@ -0,0 +1,58 @@
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping.Portable.Components;
using Content.Shared.Atmos.Visuals;
namespace Content.Server.Atmos.Portable;
[RegisterComponent]
public sealed partial class SpaceHeaterComponent : Component
{
/// <summary>
/// Current mode the space heater is in. Possible values : Auto, Heat and Cool
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SpaceHeaterMode Mode = SpaceHeaterMode.Auto;
/// <summary>
/// The power level the space heater is currently set to. Possible values : Low, Medium, High
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public SpaceHeaterPowerLevel PowerLevel = SpaceHeaterPowerLevel.Medium;
/// <summary>
/// Maximum target temperature the device can be set to
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MaxTemperature = Atmospherics.T20C + 20;
/// <summary>
/// Minimal target temperature the device can be set to
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MinTemperature = Atmospherics.T0C - 10;
/// <summary>
/// Coefficient of performance. Output power / input power.
/// Positive for heaters, negative for freezers.
/// </summary>
[DataField("heatingCoefficientOfPerformance")]
[ViewVariables(VVAccess.ReadWrite)]
public float HeatingCp = 1f;
[DataField("coolingCoefficientOfPerformance")]
[ViewVariables(VVAccess.ReadWrite)]
public float CoolingCp = -0.9f;
/// <summary>
/// The delta from the target temperature after which the space heater switch mode while in Auto. Value should account for the thermomachine temperature tolerance.
/// </summary>
[DataField]
[ViewVariables(VVAccess.ReadWrite)]
public float AutoModeSwitchThreshold = 0.8f;
/// <summary>
/// Current electrical power consumption, in watts, of the space heater at medium power level. Passed to the thermomachine component.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float PowerConsumption = 3500f;
}

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@@ -0,0 +1,191 @@
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Atmos.Piping.Portable.Components;
using Content.Shared.Atmos.Visuals;
using Content.Shared.UserInterface;
using Robust.Server.GameObjects;
namespace Content.Server.Atmos.Portable;
public sealed class SpaceHeaterSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly PowerReceiverSystem _power = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpaceHeaterComponent, ActivatableUIOpenAttemptEvent>(OnUIActivationAttempt);
SubscribeLocalEvent<SpaceHeaterComponent, BeforeActivatableUIOpenEvent>(OnBeforeOpened);
SubscribeLocalEvent<SpaceHeaterComponent, AtmosDeviceUpdateEvent>(OnDeviceUpdated);
SubscribeLocalEvent<SpaceHeaterComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<SpaceHeaterComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterChangeModeMessage>(OnModeChanged);
SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterChangePowerLevelMessage>(OnPowerLevelChanged);
SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterChangeTemperatureMessage>(OnTemperatureChanged);
SubscribeLocalEvent<SpaceHeaterComponent, SpaceHeaterToggleMessage>(OnToggle);
}
private void OnInit(EntityUid uid, SpaceHeaterComponent spaceHeater, MapInitEvent args)
{
if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
return;
thermoMachine.Cp = spaceHeater.HeatingCp;
thermoMachine.HeatCapacity = spaceHeater.PowerConsumption;
}
private void OnBeforeOpened(EntityUid uid, SpaceHeaterComponent spaceHeater, BeforeActivatableUIOpenEvent args)
{
DirtyUI(uid, spaceHeater);
}
private void OnUIActivationAttempt(EntityUid uid, SpaceHeaterComponent spaceHeater, ActivatableUIOpenAttemptEvent args)
{
if (!Comp<TransformComponent>(uid).Anchored)
{
_popup.PopupEntity(Loc.GetString("comp-space-heater-unanchored", ("device", Loc.GetString("comp-space-heater-device-name"))), uid, args.User);
args.Cancel();
}
}
private void OnDeviceUpdated(EntityUid uid, SpaceHeaterComponent spaceHeater, ref AtmosDeviceUpdateEvent args)
{
if (!_power.IsPowered(uid)
|| !TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
{
return;
}
UpdateAppearance(uid);
// If in automatic temperature mode, check if we need to adjust the heat exchange direction
if (spaceHeater.Mode == SpaceHeaterMode.Auto)
{
var environment = _atmosphereSystem.GetContainingMixture(uid);
if (environment == null)
return;
if (environment.Temperature <= thermoMachine.TargetTemperature - (thermoMachine.TemperatureTolerance + spaceHeater.AutoModeSwitchThreshold))
{
thermoMachine.Cp = spaceHeater.HeatingCp;
}
else if (environment.Temperature >= thermoMachine.TargetTemperature + (thermoMachine.TemperatureTolerance + spaceHeater.AutoModeSwitchThreshold))
{
thermoMachine.Cp = spaceHeater.CoolingCp;
}
}
}
private void OnPowerChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, ref PowerChangedEvent args)
{
UpdateAppearance(uid);
DirtyUI(uid, spaceHeater);
}
private void OnToggle(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterToggleMessage args)
{
ApcPowerReceiverComponent? powerReceiver = null;
if (!Resolve(uid, ref powerReceiver))
return;
_power.TogglePower(uid);
UpdateAppearance(uid);
DirtyUI(uid, spaceHeater);
}
private void OnTemperatureChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterChangeTemperatureMessage args)
{
if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
return;
thermoMachine.TargetTemperature += args.Temperature;
UpdateAppearance(uid);
DirtyUI(uid, spaceHeater);
}
private void OnModeChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterChangeModeMessage args)
{
if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
return;
spaceHeater.Mode = args.Mode;
if (spaceHeater.Mode == SpaceHeaterMode.Heat)
thermoMachine.Cp = spaceHeater.HeatingCp;
else if (spaceHeater.Mode == SpaceHeaterMode.Cool)
thermoMachine.Cp = spaceHeater.CoolingCp;
DirtyUI(uid, spaceHeater);
}
private void OnPowerLevelChanged(EntityUid uid, SpaceHeaterComponent spaceHeater, SpaceHeaterChangePowerLevelMessage args)
{
if (!TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
return;
spaceHeater.PowerLevel = args.PowerLevel;
switch (spaceHeater.PowerLevel)
{
case SpaceHeaterPowerLevel.Low:
thermoMachine.HeatCapacity = spaceHeater.PowerConsumption / 2;
break;
case SpaceHeaterPowerLevel.Medium:
thermoMachine.HeatCapacity = spaceHeater.PowerConsumption;
break;
case SpaceHeaterPowerLevel.High:
thermoMachine.HeatCapacity = spaceHeater.PowerConsumption * 2;
break;
}
DirtyUI(uid, spaceHeater);
}
private void DirtyUI(EntityUid uid, SpaceHeaterComponent? spaceHeater)
{
if (!Resolve(uid, ref spaceHeater)
|| !TryComp<GasThermoMachineComponent>(uid, out var thermoMachine)
|| !TryComp<ApcPowerReceiverComponent>(uid, out var powerReceiver))
{
return;
}
_userInterfaceSystem.TrySetUiState(uid, SpaceHeaterUiKey.Key,
new SpaceHeaterBoundUserInterfaceState(spaceHeater.MinTemperature, spaceHeater.MaxTemperature, thermoMachine.TargetTemperature, !powerReceiver.PowerDisabled, spaceHeater.Mode, spaceHeater.PowerLevel));
}
private void UpdateAppearance(EntityUid uid)
{
if (!_power.IsPowered(uid) || !TryComp<GasThermoMachineComponent>(uid, out var thermoMachine))
{
_appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.Off);
return;
}
if (thermoMachine.LastEnergyDelta > 0)
{
_appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.Heating);
}
else if (thermoMachine.LastEnergyDelta < 0)
{
_appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.Cooling);
}
else
{
_appearance.SetData(uid, SpaceHeaterVisuals.State, SpaceHeaterState.StandBy);
}
}
}