Redial Button II - Now with magic! (#8237)

* Redial Button II - Now with magic!

* 15-second timer before redial is allowed
This commit is contained in:
20kdc
2022-05-22 02:56:18 +01:00
committed by GitHub
parent 959c9a9615
commit 98c2b34512
7 changed files with 121 additions and 1 deletions

View File

@@ -4,6 +4,7 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
using Robust.Shared.Localization;
using Robust.Shared.Network;
@@ -12,7 +13,9 @@ namespace Content.Client.Launcher
[GenerateTypedNameReferences]
public sealed partial class LauncherConnectingGui : Control
{
private const float RedialWaitTimeSeconds = 15f;
private readonly LauncherConnecting _state;
private float _redialWaitTime = RedialWaitTimeSeconds;
public LauncherConnectingGui(LauncherConnecting state)
{
@@ -25,6 +28,12 @@ namespace Content.Client.Launcher
Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSpace;
ReconnectButton.OnPressed += _ => _state.RetryConnect();
// Redial shouldn't fail, but if it does, try a reconnect (maybe we're being run from debug)
RedialButton.OnPressed += _ =>
{
if (!_state.Redial())
_state.RetryConnect();
};
RetryButton.OnPressed += _ => _state.RetryConnect();
ExitButton.OnPressed += _ => _state.Exit();
@@ -37,6 +46,11 @@ namespace Content.Client.Launcher
state.ConnectionStateChanged += ConnectionStateChanged;
ConnectionStateChanged(state.ConnectionState);
// Redial flag setup
var edim = IoCManager.Resolve<ExtendedDisconnectInformationManager>();
edim.LastNetDisconnectedArgsChanged += LastNetDisconnectedArgsChanged;
LastNetDisconnectedArgsChanged(edim.LastNetDisconnectedArgs);
}
private void ConnectFailReasonChanged(string? reason)
@@ -46,6 +60,29 @@ namespace Content.Client.Launcher
: Loc.GetString("connecting-fail-reason", ("reason", reason));
}
private void LastNetDisconnectedArgsChanged(NetDisconnectedArgs? args)
{
var redialFlag = args?.RedialFlag ?? false;
RedialButton.Visible = redialFlag;
ReconnectButton.Visible = !redialFlag;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
_redialWaitTime -= args.DeltaSeconds;
if (_redialWaitTime <= 0)
{
RedialButton.Disabled = false;
RedialButton.Text = Loc.GetString("connecting-redial");
}
else
{
RedialButton.Disabled = true;
RedialButton.Text = Loc.GetString("connecting-redial-wait", ("time", _redialWaitTime));
}
}
private void OnPageChanged(LauncherConnecting.Page page)
{
ConnectingStatus.Visible = page == LauncherConnecting.Page.Connecting;