Redial Button II - Now with magic! (#8237)
* Redial Button II - Now with magic! * 15-second timer before redial is allowed
This commit is contained in:
@@ -4,6 +4,7 @@ using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
@@ -12,7 +13,9 @@ namespace Content.Client.Launcher
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class LauncherConnectingGui : Control
|
||||
{
|
||||
private const float RedialWaitTimeSeconds = 15f;
|
||||
private readonly LauncherConnecting _state;
|
||||
private float _redialWaitTime = RedialWaitTimeSeconds;
|
||||
|
||||
public LauncherConnectingGui(LauncherConnecting state)
|
||||
{
|
||||
@@ -25,6 +28,12 @@ namespace Content.Client.Launcher
|
||||
Stylesheet = IoCManager.Resolve<IStylesheetManager>().SheetSpace;
|
||||
|
||||
ReconnectButton.OnPressed += _ => _state.RetryConnect();
|
||||
// Redial shouldn't fail, but if it does, try a reconnect (maybe we're being run from debug)
|
||||
RedialButton.OnPressed += _ =>
|
||||
{
|
||||
if (!_state.Redial())
|
||||
_state.RetryConnect();
|
||||
};
|
||||
RetryButton.OnPressed += _ => _state.RetryConnect();
|
||||
ExitButton.OnPressed += _ => _state.Exit();
|
||||
|
||||
@@ -37,6 +46,11 @@ namespace Content.Client.Launcher
|
||||
state.ConnectionStateChanged += ConnectionStateChanged;
|
||||
|
||||
ConnectionStateChanged(state.ConnectionState);
|
||||
|
||||
// Redial flag setup
|
||||
var edim = IoCManager.Resolve<ExtendedDisconnectInformationManager>();
|
||||
edim.LastNetDisconnectedArgsChanged += LastNetDisconnectedArgsChanged;
|
||||
LastNetDisconnectedArgsChanged(edim.LastNetDisconnectedArgs);
|
||||
}
|
||||
|
||||
private void ConnectFailReasonChanged(string? reason)
|
||||
@@ -46,6 +60,29 @@ namespace Content.Client.Launcher
|
||||
: Loc.GetString("connecting-fail-reason", ("reason", reason));
|
||||
}
|
||||
|
||||
private void LastNetDisconnectedArgsChanged(NetDisconnectedArgs? args)
|
||||
{
|
||||
var redialFlag = args?.RedialFlag ?? false;
|
||||
RedialButton.Visible = redialFlag;
|
||||
ReconnectButton.Visible = !redialFlag;
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
_redialWaitTime -= args.DeltaSeconds;
|
||||
if (_redialWaitTime <= 0)
|
||||
{
|
||||
RedialButton.Disabled = false;
|
||||
RedialButton.Text = Loc.GetString("connecting-redial");
|
||||
}
|
||||
else
|
||||
{
|
||||
RedialButton.Disabled = true;
|
||||
RedialButton.Text = Loc.GetString("connecting-redial-wait", ("time", _redialWaitTime));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPageChanged(LauncherConnecting.Page page)
|
||||
{
|
||||
ConnectingStatus.Visible = page == LauncherConnecting.Page.Connecting;
|
||||
|
||||
Reference in New Issue
Block a user